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Elysian Sheep

Creature 7 (rare) — animal, holy

Pre-Remaster content. May include legacy alignment.

CrasherLANDanimalholy

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +18; low-light-vision
Skills acrobatics +17, athletics +15, survival +16
Str
+2
Dex
+6
Con
+4
Int
-4
Wis
+3
Cha
-1
AC 25 Fort +15 Ref +18 Will +12 +1 status to all saves vs. magic
HP 140
Weaknesses unholy 5
Speed 40 feet

Offense

Melee Horn (unarmed) +16, Damage 2d8+5 bludgeoning plus 1d6 spirit
Melee Hoof +16, Damage 2d6+5 bludgeoning plus 1d6 spirit

Abilities

Nimble Grazer — Inclines and rocky areas are not difficult terrain for an Elysian sheep.
+1 Status to All Saves vs. Magic
Cowardly — An Elysian sheep gains the Fleeing condition whenever it has the Frightened condition.
Trample — Medium or smaller, hoof, DC 24 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

AnvilLANDAnvil holds creatures in a tight formation so Trample can plough through multiple targets.
WeaverLANDWeaver provides fear mitigation and buffs to offset the Cowardly weakness and extend the Crasher's uptime.
FlankerLANDFlanker herds enemies into channels that complement the Crasher's linear Trample path.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

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