Empress Bore Worm
Creature 7 — animal
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDSUBTERRANEANanimalacid
When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the worms begin to cannibalize each other, devouring one other in a frenzy too gruesome to behold. A single worm emerges from this melee victorious; it rapidly grows larger and more voracious until it reaches an absolutely elephantine size. This empress bore worm lives only briefly, as it sets out in search of a new feeding ground and eats everything in
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +13; tremorsense (imprecise) 60 feet
Skills athletics +17, stealth +14
Str
+6
Dex
+3
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 23
Fort +18
Ref +14
Will +11
HP 140
Immunities acid
Weaknesses water 10
Speed 25 feet, burrow 40 feet
Offense
Melee Bite (reach-15) +17, Damage 2d6+9 piercing plus 1d6 acid plus Painful Bite
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Viviparous Birth — When killed, an empress bore worm violently expels the young it carries. These young erupt as a Bore Worm Swarm in the empress bore worm's space.
In addition, every creature within 20-foot emanation{20 feet} takes 5d10 acid damage (DC 25 Reflex save) from the splatter of caustic viscera.
In addition, every creature within 20-foot emanation{20 feet} takes 5d10 acid damage (DC 25 Reflex save) from the splatter of caustic viscera.
Borer — An empress bore worm can leave a tunnel behind itself when it burrows, and it usually does.
Corrosive Wake — The empress bore worm Strides, leaving behind dribbles of acid in every square that it passes through.
A creature that enters or begins its turn in such a square takes 3d6 acid damage (DC 22 Fortitude save). The acid becomes inert after 1 minute.
A creature that enters or begins its turn in such a square takes 3d6 acid damage (DC 22 Fortitude save). The acid becomes inert after 1 minute.
Painful Bite — The bite of an empress bore worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become Sickened 1 from the pain (Sickened 2 on a critical failure).
WORKS WELL WITH
AnvilLAND / SUBTERRANEANA durable frontline body holds the choke point while the acid trail denies safe retreat routes.
SniperLAND / SUBTERRANEANA ranged attacker punishes foes from safety while the worm's corroded terrain limits the party's repositioning.
FlankerLAND / SUBTERRANEANA striker exploits foes forced to bunch up while maneuvering around the worm's hazardous wake.
PUNISHES
✖ clumping✖ standing still✖ melee reliance
Avoid stacking with another hazardous-terrain controller; overlapping zones make positioning tracking unwieldy for the table.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Empress Bore Worm in the encounter builder — free, no install.
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