Empress Ice Worm
Creature 7 — animal
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDSUBTERRANEANanimalcold
When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the worms begin to cannibalize each other, devouring one other in a frenzy too gruesome to behold. A single worm emerges from this melee victorious; it rapidly grows larger and more voracious until it reaches an absolutely elephantine size. This empress bore worm lives only briefly, as it sets out in search of a new feeding ground and eats everything in
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +13; tremorsense (imprecise) 60 feet
Skills athletics +17, stealth +14
Str
+6
Dex
+3
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 23
Fort +18
Ref +14
Will +11
HP 140
Immunities cold
Weaknesses water 10
Speed 25 feet, burrow 40 feet
Offense
Melee Bite (reach-15) +17, Damage 2d6+9 piercing plus 1d6 cold plus Painful Bite
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Viviparous Birth — When killed, an empress ice worm violently expels the young it carries. These young erupt as an Ice Worm Swarm in the empress ice worm's space.
In addition, every creature within 20-foot emanation{20 feet} takes 5d10 cold damage (DC 25 Reflex save) from the splatter of icy viscera.
In addition, every creature within 20-foot emanation{20 feet} takes 5d10 cold damage (DC 25 Reflex save) from the splatter of icy viscera.
Borer — An empress ice worm can leave a tunnel behind itself when it burrows, and it usually does.
Icy Wake — The empress ice worm Strides, leaving behind dribbles of ice in every square that it passes through.
A creature that enters or begins its turn in such a square takes 3d6 cold damage (DC 22 Fortitude save). The ice becomes inert after 1 minute.
A creature that enters or begins its turn in such a square takes 3d6 cold damage (DC 22 Fortitude save). The ice becomes inert after 1 minute.
Painful Bite — The bite of an empress ice worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become Sickened 1 from the pain (Sickened 2 on a critical failure).
WORKS WELL WITH
WeaverLANDWeaver forces enemies into Icy Wake squares for ongoing cold damage ticks.
AnvilLANDAnvil anchors enemies within the worm's enormous reach and Icy Wake area.
SniperLANDSniper benefits from Tremorsense to target creatures concealed by darkness or fog.
PUNISHES
✖ standing still✖ clumping✖ low Fortitude✖ ranged reliance
double Crasher lacks defensive holding power
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Empress Ice Worm in the encounter builder — free, no install.
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