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Empress Necral Worm

Creature 7 — animal, undead

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDSUBTERRANEANundead

When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the worms begin to cannibalize each other, devouring one other in a frenzy too gruesome to behold. A single worm emerges from this melee victorious; it rapidly grows larger and more voracious until it reaches an absolutely elephantine size. This empress bore worm lives only briefly, as it sets out in search of a new feeding ground and eats everything in

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +13; tremorsense (imprecise) 60 feet
Skills athletics +17, stealth +14
Str
+6
Dex
+3
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 23 Fort +18 Ref +14 Will +11
HP 140 (void healing)
Immunities acid, bleed
Weaknesses vitality 10
Speed 25 feet, burrow 40 feet

Offense

Melee Bite (reach-15) +17, Damage 2d6+9 piercing plus 1d6 void plus Painful Bite

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Viviparous Birth — When killed, an empress necral worm violently expels the young it carries. These young erupt as a Necral Worm Swarm in the empress necral worm's space.

In addition, every creature within 20-foot emanation{20 feet} takes 5d10 void damage (DC 25 Reflex save) from the splatter of undead viscera.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Borer — An empress necral worm can leave a tunnel behind itself when it burrows, and it usually does.
Painful Bite — The bite of an empress necral worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become Sickened 1 from the pain (Sickened 2 on a critical failure).
Undead Wake — The empress necral worm Strides, leaving behind dribbles of void energy in every square that it passes through.

A creature that enters or begins its turn in such a square takes 3d6 void damage (DC 22 Fortitude save). The void energy becomes inert after 1 minute.

WORKS WELL WITH

WeaverLAND / SUBTERRANEANZone-control hazards layered with Undead Wake create overlapping dangerous terrain that restricts enemy movement within the worm's reach.
SniperLAND / SUBTERRANEANRanged damage dealers benefit from the worm holding the front line with reach and area denial.
ShadeLAND / SUBTERRANEANA stealthy flanker can ambush from the worm's tunnels while targets are already sickened from the worm's bite.

PUNISHES

✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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