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Empyreal Dragon (Adult, Spellcaster)

Creature 14 — divine, dragon, holy

AnvilMenderLANDAERIALdragondivineholyspirit

The three major celestial planes—Heaven, Nirvana, and Elysium—each have their own respective dragons. Empyreal dragons have a direct connection to Heaven. Using the blessings of Heaven, empyreal dragons protect others and intercede against wickedness. Empyreal dragons are wise, considerate, and compassionate. When speaking with others, empyreal dragons are patient and understanding. Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw great

Source: pathfinder-monster-core

Perception +27; darkvision, lifesense (imprecise) 30 feet, scent (imprecise) 60 feet
Languages common, draconic, empyrean, chthonian, diabolic; Truespeech
Skills acrobatics +26, athletics +28, diplomacy +25, Heaven Lore +26, intimidation +25, medicine +28, religion +28, society +24
Str
+8
Dex
+4
Con
+6
Int
+4
Wis
+7
Cha
+5
AC 36 Fort +24 Ref +24 Will +26 +2 status to all saves vs. divine
HP 250
Immunities fear-effects, paralyzed, sleep
Weaknesses unholy 10
Speed 70 feet, fly 180 feet

Offense

Melee Jaws (holy, magical, reach-15, unarmed) +28, Damage 1d8 spirit plus 3d10+11 piercing
Melee Claws (agile, holy, reach-10) +28, Damage 3d8+11 slashing plus 1d8 spirit
Melee Tail (holy, reach-20) +26, Damage 1d8 spirit plus 3d10+11 bludgeoning
Melee Wing (agile, holy, reach-15) +26, Damage 1d8 spirit plus 2d10+11 slashing

Abilities

Lifesense (Imprecise) 30 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Divine
Divine Deflection
Inspiring Presence (aura, emotion, mental) — 40 feet.

The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks. The empyreal dragon can't gain the benefit of their own aura or other actions that use the aura, and they can choose to exclude any creatures from any benefit of the aura or action that uses the aura.
Direct Halo (concentrate, divine, manipulate) — The dragon tosses their halo to a square within 90 feet. While the halo is deployed in this way, the dragon loses their inspiring presence aura, and the aura instead emanates from the halo with the same emanation radius. The dragon can Sustain to recall the halo from any distance. The halo is made of pure light—it doesn't occupy space and can't be targeted or destroyed in any way.
Halo Pulse (concentrate, divine) — The dragon chooses one effect to impose on creatures in their inspiring presence aura.

The dragon can't use Halo Pulse again for 1d4 rounds.

Repulsion Each creature must succeed at a DC 34 Fortitude save or be pushed until it's no longer in the aura.

Restoration (healing, vitality) Each creature recovers 7d8 healing{7d8 Hit Points}.
Spirit Breath (divine, holy, spirit) — The dragon unleashes a blast of holy fire that deals 12d8 spirit damage in a 50-foot cone (DC 34 Reflex save).

The dragon can't use Spirit Breath again for 1d4 rounds.
Divine Prepared Spells DC 34, attack +28
6th Field of Life, Spirit Blast
5th Breath of Life, Sending
4th Unfettered Movement, Vital Beacon
3rd Bind Undead, Ring of Truth
2nd Clear Mind (×2), Dispel Magic (×2), Everlight, Share Life, Sound Body
1st Bless, Mending, Sanctuary
Cantrips (6th) Detect Magic, Divine Lance, Guidance, Shield, Stabilize
Divine Innate Spells DC 34, attack +26
7th Interplanar Teleport (At Will, Self Only)
5th Truespeech (Constant)
3rd Holy Light (At Will)
1st Heal

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker benefits from the aura's saving throw bonus while staying clear of this dragon's long reach.
SnareLAND / AERIALA controller that pins enemies inside the aura's radius extends how long allies keep the status bonus advantage.
CrasherLAND / AERIALA bursting striker capitalizes on foes pushed together by the repulsion effect before they can spread back out.

PUNISHES

✖ clumping✖ low Fortitude✖ melee reliance
Avoid a second Anvil; the encounter only needs one durable reach-based frontline to anchor positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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