Etioling Blightmage
Creature 10 (rare) — gnome, humanoid, mortic
Pre-Remaster content. May include legacy alignment.
WeaverLANDhumanoidmortic
When the primal spark of the First World nestled in a gnome's heart is engulfed in Radiant Fire , it fights back, pushing against death with riotous life and creating an etioling. Within their small frames, churning vitality and void energy fiercely battle for dominance, occasionally causing convulsions and babbling speech. This intense inner conflict warps an etioling's primal magic, transmogrifying it into an occult hybrid singular to these unfortunate mortics. Nearly devoid of color, etiolin
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +19; darkvision
Languages common, fey, gnomish, necril
Skills acrobatics +19, deception +22, diplomacy +22, intimidation +22, nature +19
Str
+3
Dex
+5
Con
+3
Int
+3
Wis
+5
Cha
+7
AC 29
Fort +19
Ref +21
Will +17
HP 150 (void healing)
Speed 25 feet
Offense
Melee Corrupting Touch (agile, finesse, magical) +21, Damage 2d12+6 void
Abilities
Consecration Vulnerability — An etioling in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Ectoplasmic Secretions (occult) — Any creature that hits the etioling with an unarmed attack, tries to Grapple them, or otherwise touches them becomes partially coated in ectoplasm.
The creature takes 1d6 void damage and must succeed at a DC 27 Reflex save or become Enfeebled 2 until the ectoplasm is removed.
The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.
The creature takes 1d6 void damage and must succeed at a DC 27 Reflex save or become Enfeebled 2 until the ectoplasm is removed.
The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.
Ectoplasmic Shield (occult) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Withering Aura (aura, occult) — 20 feet. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes 1d6 void damage and must succeed at a DC 27 Fortitude save or become Drained 1.
All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth.
All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth.
Death Gasp (divine) — The etioling draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.
The etioling gains the undead and incorporeal traits and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath. They gain a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or vitality; double this resistance vs. non-magical) while they hold their breath.They can't cast spells during this time.
Death Gasp lasts as long as the etioling blightmage holds their breath (up to 8 rounds).
The etioling gains the undead and incorporeal traits and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath. They gain a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or vitality; double this resistance vs. non-magical) while they hold their breath.They can't cast spells during this time.
Death Gasp lasts as long as the etioling blightmage holds their breath (up to 8 rounds).
Occult Spontaneous Spells DC 29, attack +21
5th Cloudkill, Crushing Despair, Synesthesia
4th Freedom of Movement, Phantasmal Killer
3rd Earthbind, Haste, Lightning Bolt, Wall of Thorns
2nd Blur, Dispel Magic, Dispel Magic, False Life, Glitterdust, Obscuring Mist
1st Bane, Grease, Grim Tendrils, Ray of Enfeeblement, Ventriloquism
Cantrips (5th) Acid Splash, Dancing Lights, Electric Arc, Ghost Sound, Prestidigitation
WORKS WELL WITH
AnvilLANDAn Anvil keeps enemies rooted inside the Withering Aura, extending their exposure to void damage and sickened.
CrasherLANDA Crasher shoves enemies through the Withering Aura and disrupts formations the etioling debuffs.
PUNISHES
✖ clumping✖ standing still✖ unarmed grapples
Works well with · Punishes · Pairing advice
Unlock with Tactics
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