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Exiled Revolutionary

Creature 10 — human, humanoid

FlankerShadeLAND

Forces hire an exiled revolutionary because they were once part of the enemy. A lost scion, noble who spoke against tyranny, or wrongly persecuted politician possesses an intimate knowledge of their foe's tactics, logistics, and territory. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

Source: pathfinder-npc-core

Perception +17; (+20 to Sense Motive)
Languages common
Skills acrobatics +18, athletics +15, deception +19, diplomacy +19, intimidation +17, Lore (home region or settlement) +22, society +20, stealth +20, thievery +18
Str
+4
Dex
+5
Con
+0
Int
+3
Wis
+2
Cha
+4
Items Composite Longbow, Longsword, Leather Armor, Thieves' Toolkit, Wyvern Poison (2), Signet Ring
AC 28 Fort +17 Ref +20 Will +17
HP 140
Speed 25 feet

Offense

Melee Longsword (magical, versatile-p) +21, Damage 2d8+10 slashing
Melee Fist (agile, finesse, nonlethal, unarmed) +20, Damage 1d4+10 bludgeoning
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +21, range increment 100 feet, Damage 1d8+8 piercing

Abilities

+3 to Sense Motive
Former Courtier — An exiled revolutionary remembers well their former realm. In their home realm, be it a manor, castle, or capital city, the exiled revolutionary gains a +4 circumstance bonus to Perception checks and Will saves, and to Deception, Diplomacy, Intimidation, and Stealth checks, and is a 12th-level challenge in the arena of noble politics.
Follow Me (aura, visual) — 20 feet. This aura is active only while in the exiled revolutionary's home realm, as they share knowledge to avoid guard patrols and get past checkpoints. Any ally in the aura gets a +2 circumstance bonus to Deception and Stealth checks.
It's... You! (emotion, mental) — When the exiled revolutionary sees or hears someone who was part of their downfall in person, they break cover and attack their betrayer immediately, even if their actions would doom them and their allies. The revolutionary must succeed at a DC 35 Will save or be Fascinated by their betrayer and unable to cease targeting them exclusively until the betrayer is defeated.

An ally can convince the revolutionary to forgo their vengeance with a DC 30 Diplomacy check to make a Request. This lasts for 1 minute, but talking the revolutionary down after that time requires more thorough engagement.
Reactive Strike
Darting Feint — The exiled revolutionary Feints, Steps, and Strikes in any order.
Sneak Attack — The exiled revolutionary deals an additional 2d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDAnvil holds enemy attention while the skirmisher uses Darting Feint and Sneak Attack against off-guard targets.
WeaverLANDWeaver manipulates enemy positioning to create Sneak Attack flanking opportunities.
MenderLANDMender sustains the skirmisher through dangerous feinting positions, extending its effective combat duration.

PUNISHES

✖ poor positioning✖ reckless movement✖ low Perception
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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