Facetbound Cascader
Creature 16 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverLANDundeadunholy
Facetbound cascaders must have been arcane spellcasters in life; in undeath, they draw upon the power of embedded orange prism aeon stones to defend themselves from magical damage and redirect that energy toward their opponents. Despite their incredible intelligence, facetbound cascaders have few memories of their former lives and typically serve the whims of their creator. Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those c
Source: blood-lords-bestiary (Pre-Remaster)
Perception +28; darkvision
Languages chthonian, common, draconic, necril
Skills acrobatics +28, arcana +31, intimidation +27, occultism +29, religion +28, stealth +28
Str
+2
Dex
+6
Con
+5
Int
+9
Wis
+6
Cha
+5
Items Staff, Aeon Stone (Orange Prism)
AC 38
Fort +25
Ref +26
Will +28
+2 status to all saves vs. magic
HP 280 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +30, Damage 1d4+9 bludgeoning plus Energy Charge
Abilities
Implanted Stone — A cascader's aeon stone can't be Disarmed or removed until the cascader is destroyed.
+2 Status to All Saves vs. Magic —
Energy Ward —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Energy Charge (arcane) — The cascader's melee Strikes deal an additional 4d10 damage of the type resisted by its Energy Ward.
Energy Shift (arcane, spellshape) — The cascader can alter its spell damage. If the next action it uses is to Cast a Spell that deals acid, cold, electricity, fire, or poison damage, the cascader can change the damage type to match its Energy Ward instead of the spell's normal damage type (replacing the spell's corresponding trait).
Arcane Spontaneous Spells DC 38, attack +30
8th Horrid Wilting, Polar Ray, Power Word Stun
7th Power Word Blind, Prismatic Spray
6th Chain Lightning, Disintegrate, Spellwrack
5th Cloudkill, Cone of Cold
4th Fly, Resilient Sphere
3rd Earthbind, Fireball, Stinking Cloud, Wall of Wind
2nd Acid Arrow, Blur, Continual Flame, See Invisibility
1st Color Spray, Gust of Wind, Magic Missile, True Strike
Cantrips (8th) Detect Magic, Electric Arc, Produce Flame, Ray of Frost, Shield
WORKS WELL WITH
AnvilLANDAnvil holds enemies in place while the Cascader bombards them with flexible energy spells.
CrasherLANDCrasher engages the frontline so the Cascader freely delivers spell damage from relative safety.
ShadeLANDShade debuffs enemy saves to ensure the Cascader's adaptable energy spells land reliably.
PUNISHES
✖ energy reliance✖ low Reflex
Two immobile ranged casters leave the formation vulnerable to closing enemies.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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