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Fallenta

Creature 11 (unique) — human, humanoid

WeaverShadeLAND

Source: curtain-call-bestiary

Perception +21
Languages common, diabolic, elven, kelish, mwangi, osiriani, varisian
Skills acrobatics +19, crafting +19, deception +22 (+24 with entertainer's cincture), diplomacy +22, intimidation +20, occultism +19, performance +22 (+24 with violin), society +19, stealth +19, Theater Lore +19
Str
+0
Dex
+4
Con
+0
Int
+2
Wis
+4
Cha
+5
Items Rapier, Entertainer's Cincture, Maestro's Violin (Moderate), Wand of Sending (Rank 5)
AC 29 Fort +16 Ref +22 Will +22
HP 160
Speed 25 feet

Offense

Melee Rapier (deadly-d8, disarm, finesse, magical) +22, Damage 1d6 sonic plus 2d6 piercing

Abilities

Direct Allies (concentrate) —
Performer's Heart — When Fallenta rolls a success on a Will save, she gets a critical success instead.
Bard Muse — Fallenta's maestro muse is Shelyn.
Director's Magic (concentrate, spellshape) — Fallenta weaves her spellcasting into director's instructions. If the next action she uses is to Cast a Spell, the spell gains the subtle trait, although the spell's effects appear as normal. As part of using Director's Magic, Fallenta can choose to Create a Diversion, Lie, Perform, or Request. If she does so, the spell she casts must have the auditory, emotion, sonic, or visual trait to gain the subtle trait.
Steady Spellcasting — If a reaction would disrupt Fallenta's spellcasting action, attempt a DC 15 Flat; on a success, her action isn't disrupted.
Occult Spontaneous Spells DC 30, attack +22
6th Wall of Force
5th Illusory Scene, Illusory Scene, Scouting Eye, Sending
4th Fly, Mirage, Vapor Form
3rd Blindness, Dream Message, Veil of Privacy
2nd Cleanse Affliction, Dispel Magic, Embed Message
1st Illusory Disguise, Illusory Object, Mending, Soothe
Cantrips (6th) Figment, Forbidding Ward, Message, Prestidigitation, Read Aura
Occult Focus Spells DC 30, attack +22; 3 Focus Points
5th Symphony of the Unfettered Heart
1st Counter Performance, Hymn of Healing, Lingering Composition
Cantrips (5th) Courageous Anthem

WORKS WELL WITH

AnvilLANDOccupies the frontline so the caster can operate from safety while controlling the battlefield with occult spells.
CrasherLANDCreates pressure that forces enemies to split attention between the martial threat and the caster's control and debuff spells.

PUNISHES

✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #204: Stage Fright.

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