Fate's Prophet
Creature 14 (unique) — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDAERIALdemonfiend
Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons-as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +25; darkvision, truesight 60 feet
Languages chthonian, common, draconic, elven, empyrean, gnomish, varisian; telepathy 100 feet, tongues
Skills Abyss Lore +25, acrobatics +25, deception +30, diplomacy +28, intimidation +28, religion +25, stealth +25 (+27 to Conceal an Object), thievery +25 (+27 to Palm an Object or Steal)
Str
+4
Dex
+5
Con
+4
Int
+5
Wis
+5
Cha
+8
Items Hand Crossbow, The Demon's Lantern, Shadow Essence (Applied to Bolts) (10), Bejeweled Belt
AC 35
Fort +24
Ref +25
Will +27
+1 status to all saves vs. magic
HP 255
Weaknesses cold-iron 15, holy 15
Speed 25 feet, fly 35 feet
Offense
Melee Claw (agile, finesse, magical, unarmed, unholy) +27, Damage 3d8+10 slashing plus 1d6 spirit
Ranged Hand Crossbow (magical, reload-1, unholy) +28, range increment 60 feet, Damage 2d6 piercing plus Shadow Essence
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Rejection Vulnerability — As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 4d6 mental damage. For one hour after causing mental damage to a succubus in this way, a creature can deal 4d6 mental damage to the succubus with a successful Demoralize incorporating its rejection.
Seductive Presence (aura, emotion, mental) — 10 feet. Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.
Change Shape (concentrate, divine, polymorph) — The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Passionate Kiss (divine, emotion, mental) — Frequency Once per round.
Effect Fate's Prophet engages a creature they have Grabbed in an embrace or other act of passion to drain its vital essence. The kiss makes the creature Drained 1 or increases its drained condition by 1, to a maximum of 4. The creature takes 5d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 34 Will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.
Effect Fate's Prophet engages a creature they have Grabbed in an embrace or other act of passion to drain its vital essence. The kiss makes the creature Drained 1 or increases its drained condition by 1, to a maximum of 4. The creature takes 5d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 34 Will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.
Grab Attention (attack) — Fate's Prophet attempts to Grapple a creature using Deception instead of Athletics. If the creature is willing, she grapples it automatically.
Divine Innate Spells DC 34, attack +26
7th Warp Mind
6th Dominate, True Seeing (Constant)
5th Tongues (Constant)
4th Dimension Door, Dimension Door (At Will), Suggestion (At Will)
3rd Mind Reading (At Will)
1st Charm (At Will), Detect Alignment (At Will)
WORKS WELL WITH
AnvilLAND / AERIALAn Anvil's grapple pins a creature inside the Seductive Presence aura, guaranteeing sustained debuff and drain pressure.
CrasherLAND / AERIALA Crasher's disruption scatters enemy ranks, making them vulnerable to the Weaver's mental effects from above.
MenderLAND / AERIALA Mender's condition removal keeps the Weaver free of debuffs that would break concentration on battlefield control.
PUNISHES
✖ low Will✖ melee proximity
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fate's Prophet in the encounter builder — free, no install.
Open in PathfinderGM →