Faydhaan Shuyookh
Creature 14 (rare) — elemental, genie, water
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDAQUATICelementalwater
Faydhaan shuyookhs are powerful faydhaans venerated as leaders, diplomats, and negotiators. As representatives of faydhaan-kind, they observe strict rules of etiquette and hospitality and hold the literary and performing arts in high esteem. A faydhaan shuyookh takes delight in greeting guests, and being greeted in return, to see how many different greetings they can demonstrate. Guests who creatively engage in this customary greeting game will impress a faydhaan shuyookh and receive magnificent
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +23; darkvision, wavesense (imprecise) 60 feet; detect magic, (+25 to Sense Motive)
Languages common, muan, petran, pyric, sussuran, talican, thalassic; telepathy 100 feet, truespeech
Skills athletics +27 (+31 to Swim), crafting +24, deception +26, diplomacy +28, nature +25, performance +28, society +26, stealth +27
Str
+7
Dex
+7
Con
+5
Int
+4
Wis
+5
Cha
+8
Items +2 Striking Jambiya
AC 36
Fort +23
Ref +27
Will +25
HP 240
Resistances fire 15
Speed 25 feet, swim 60 feet
Offense
Melee Jambiya (agile, finesse, magical, reach-10, versatile-s) +28, Damage 2d4+13 piercing
Melee Fist (agile, magical, nonlethal, reach-10, unarmed) +27, Damage 3d8+13 bludgeoning
Ranged Jambiya (agile, magical, thrown-20, versatile-s) +29, Damage 2d4+13 piercing
Abilities
+2 Bonus on Perception to Sense motive —
Detect Magic (concentrate, exploration) — You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Aura of Hospitality (aura, emotion, mental) — 60 feet. The faydhaan shuyookh dissuades those around them from hostility. Willing creatures in the emanation gain a +2 status bonus to Society and Diplomacy checks. The shuyookh can suppress or resume the aura as a free action. If the shuyookh acts hostile, the aura deactivates and can't be reactivated for 1 hour. When any other creature in the aura acts hostile, it must attempt a DC 35 Will save. On a success, it's unaffected and doesn't need to save again for 1 hour; on a failure, its current action is disrupted, as are any other hostile actions it attempts for 1 round.
Turbulent Seas (aura, water) — 60 feet. Water in the aura that is also in the same body of water as the faydhaan is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
Change Shape (arcane, concentrate, polymorph) — The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The faydhaan transforms into a Small or Medium water elemental, aquatic animal, or humanoid. This doesn't affect the faydhaan's statistics, but it could change the damage type of their Strikes.
The faydhaan transforms into a Small or Medium water elemental, aquatic animal, or humanoid. This doesn't affect the faydhaan's statistics, but it could change the damage type of their Strikes.
Diplomatic Wish (downtime) — Frequency three times per year
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh interprets the wish to please the most people possible.
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh interprets the wish to please the most people possible.
To the Hilt — The faydhaan shuyookh makes a melee jambiya Strike and buries the blade deep, dealing an extra 3d6 persistent bleed damage on a hit (6d6 on a critical hit).
Arcane Innate Spells DC 34, attack +26
7th Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or the Universe only), Planar Palace
5th Control Water (At Will), Howling Blizzard (At Will), Truespeech (At Will), Truespeech (Constant)
4th Hydraulic Torrent, Mirage, Vapor Form
2nd Befitting Attire (At Will), Invisibility (×2), Invisibility (At Will), See the Unseen, Summon Elemental, Water Breathing
1st Create Water (At Will), Hydraulic Push (At Will)
Cantrips (7th) Detect Magic
WORKS WELL WITH
AnvilLAND / AQUATICAn anvil holds enemies inside the weaver's aura and water terrain, solving positioning tension.
CrasherLAND / AQUATICA crasher pushes foes into the water terrain the weaver controls, solving priority tension.
MenderLAND / AQUATICA mender sustains the weaver through retaliation when control spells draw focus, solving durability tension.
PUNISHES
✖ fire damage✖ water mobility
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Faydhaan Shuyookh in the encounter builder — free, no install.
Open in PathfinderGM →