Feathered Bear
Creature 10 — beast, incorporeal, spirit
AnvilMenderLANDbeastspiritincorporealforce
Source: pathfinder-monster-core-2
Perception +18; darkvision, scent (imprecise) 60 feet
Languages common, fey; Truespeech
Skills athletics +22, intimidation +20, survival +16
Str
+7
Dex
+2
Con
+5
Int
+0
Wis
+2
Cha
+3
AC 29
Fort +21
Ref +16
Will +18
HP 160
Immunities bleed, disease, paralyzed, poison, precision
Resistances all-damage (except force, ghost-touch, spirit) 10
Speed 35 feet
Offense
Melee Jaws (magical, unarmed) +21, Damage 3d10+9 force
Melee Claw (agile, magical) +21, Damage 3d6+9 force plus Grab
Abilities
Bond with Mortal (mental, primal) — Frequency once per day
Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane.
The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Universe. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane.
The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Universe. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Avenging Claws —
Guardian's Aegis (aura, primal) — 30 feet. All allies within 30 feet of the feathered bear gain a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from a fiend.
Bonded Strike —
Feathered Charge — The feathered bear Strides and makes a Strike at the end of that movement. During the Stride, the feathered bear ignores difficult terrain and greater difficult terrain, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the Strike is completed.
Mauler — The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have Grabbed.
Grab —
Primal Innate Spells DC 27, attack +19
5th Truespeech (Constant)
3rd Haste
2nd Environmental Endurance, Oaken Resilience
1st Jump
Cantrips (5th) Know the Way
WORKS WELL WITH
SniperLANDA ranged ally keeps contributing damage while the bear's aura raises the party's saves and its Grab pins the front line.
WeaverLANDA caster ally can commit to sustained spells more freely under the aura's bonus against magical effects.
CrasherLANDA burst attacker finishes off a target the bear has Grabbed and bonused its damage against.
PUNISHES
✖ difficult terrain reliance✖ isolated melee attackers✖ kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Feathered Bear in the encounter builder — free, no install.
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