Fen Pudding
Creature 12 (rare) — amphibious, mindless, ooze
Pre-Remaster content. May include legacy alignment.
AnvilLANDAQUATICoozeacid
Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly dangerous to creatures that attack a pudding, as it can quickly damage and destroy gear. Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +15; motion-sense 60 feet
Skills athletics +26, stealth +23
Str
+7
Dex
-5
Con
+7
Int
-5
Wis
+0
Cha
-5
AC 20
Fort +26
Ref +11
Will +16
HP 300
Immunities acid, critical-hits, piercing, precision, slashing, unconscious, visual, mental
Speed 20 feet, swim 20 feet (suction)
Offense
Melee Pseudopod (reach-10, unarmed) +26, Damage 2d8+12 bludgeoning plus 2d8 acid plus Corrosive Touch, Grab
Abilities
Motion Sense 60 feet — A fen pudding can sense nearby motion through vibration and air movement.
Corrosive Mass — A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 29 Reflex save or the weapon takes 2d6 acid damage (after dealing damage to the fen pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.
Split — When the fen pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP.
One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
Constrict — 1d8+12 bludgeoning plus 1d6 acid{1d8+12 bludgeoning damage plus 1d6 acid damage}, DC 32 Fortitude save
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Corrosive Touch — When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.
Grab —
WORKS WELL WITH
SniperLAND / AQUATICA Sniper damages grappled foes from range while the Anvil absorbs incoming attacks.
WeaverLAND / AQUATICA Weaver channels enemies into the Anvil's reach for constriction and acid damage.
PUNISHES
✖ melee reliance✖ standing still✖ weapon attacks
pairing with other slow Anvils limits battlefield coverage
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fen Pudding in the encounter builder — free, no install.
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