Ferrugon
Creature 12 — devil, fiend, unholy
SnareFlankerLANDAERIALdevilfiendunholy
These ram-headed devils have wings and flesh made of rusted metal. They're forged from the souls of damned mortals who made others suffer through their creative work. They like to tempt those of the same ilk, driving auteurs and stage directors to cruelty in the pursuit of greatness. Ferrugons also enjoy pushing artists to extremes in order to break them. They dip the bodies of mortals they've driven to despair into molten metal to make horrifically malformed statues, which they then add to thei
Source: pathfinder-monster-core-2
Perception +22; greater-darkvision
Languages common, diabolic, draconic, empyrean, talican; telepathy 100 feet
Skills athletics +25, crafting +22, deception +21, intimidation +23, religion +22, stealth +23, thievery +25
Str
+7
Dex
+5
Con
+6
Int
+4
Wis
+4
Cha
+5
AC 33
Fort +24
Ref +20
Will +21
+1 status to all saves vs. magic
HP 190
Immunities fire
Resistances physical (except silver) 10
Weaknesses holy 10
Speed 25 feet, fly 40 feet
Offense
Melee Horn (cold-iron, magical, shove, unarmed, unholy) +25, Damage 3d8+16 bludgeoning
Melee Claw (agile, cold-iron, magical, unarmed, unholy) +25, Damage 3d4+16 slashing plus Ferrugon Tetanus
Ranged Iron Feather (cold-iron, magical, unholy) +23, range increment 40 feet, Damage 3d4 + 13 piercing plus Ferrugon Tetanus
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Metallic — A ferrugon is a metallic creature and thus affected by effects such as the circumstance penalty inflicted by Thunderstrike.
Vainglorious Whispers (divine, linguistic, mental) —
Ferrugon Tetanus (disease) — Saving Throw DC 32 Fortitude
Onset 1d4 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed (1 day)
Stage 4 death
Onset 1d4 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed (1 day)
Stage 4 death
Sunder Objects — When a ferrugon damages an item or structure, they deal an additional 2d8 damage to that item or structure.
Divine Innate Spells DC 32, attack +24
6th Petrify (target is transformed into rusty iron, not stone)
5th Wall of Stone (wall is made of rusty iron, not stone) (×3)
4th Creation, Suggestion, Translocate, Translocate (At Will)
2nd Shatter
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body keeps the party engaged in melee, where every Strike risks this devil's escalating disease.
SniperLAND / AERIALRanged pressure keeps a target from disengaging while this devil's mobility lets it apply its disease-laced Strikes at will.
CrasherLAND / AERIALA burst attacker can finish a target already weakened by the tetanus stages before it reaches its Fortitude save.
PUNISHES
✖ low Fortitude✖ melee reliance✖ equipment reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ferrugon in the encounter builder — free, no install.
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