Firebrand Bastion
Creature 17 — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLAND
Source: blood-lords-bestiary (Pre-Remaster)
Perception +29
Languages common, elven, kelish, necril, osiriani
Skills athletics +35, deception +28, diplomacy +28, intimidation +28, medicine +31, religion +33, society +29
Str
+6
Dex
+2
Con
+5
Int
+2
Wis
+4
Cha
+1
Items Morningstar, Javelin (4), Arrow-Catching Shield, Studded Leather Armor
AC 41 (43 if shield raised)
Fort +32
Ref +25
Will +29
HP 390
Speed 20 feet
Offense
Melee Morningstar (magical, versatile-p) +33, Damage 3d6+14 bludgeoning plus Blessed Armaments
Ranged Javelin +27, range increment 30 feet, Damage 1d6+14 piercing plus Blessed Armaments
Abilities
Shield Block —
Shield Warden — When a Firebrand bastion has a shield raised, they can use their Shield Block reaction when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of preventing the bastion from taking damage, following the normal rules for Shield block.
Shoving Block —
Battering Blow — The Firebrand bastion Strikes an adjacent creature, then Shoves the same creature.
Blessed Armaments (divine) — Weapons and shields wielded by the Firebrand bastion affect incorporeal creatures with the effects of a Ghost Touch property rune and deal an additional 3d6 vitality damage.
Quick Shield Block — At the start of each of a Firebrand bastion's turns, the bastion gains an additional reaction they can use only to Shield Block.
WORKS WELL WITH
CrasherLANDBreaks enemy formations while the bastion holds the defensive line with Shield Warden coverage.
SniperLANDDelivers consistent damage from behind the bastion's shield wall with minimal repositioning risk.
MenderLANDKeeps the bastion operational as the party's primary damage sponge and ally protector.
PUNISHES
✖ adjacent ally attacks✖ incorporeal✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Firebrand Bastion in the encounter builder — free, no install.
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