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Fjord Linnorm

Creature 16 (uncommon) — amphibious, dragon

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDAERIALAQUATICdragoncold

Fjord linnorms make their homes in damp caves behind ice-cold waterfalls in the river-veined coastal reaches of the north. While they may appear graceful as they swim up the fjords for which they're named, they are as vile as any other of their species and take pleasures in capsizing river boats before gobbling up their terrified crews.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +28; darkvision, scent (imprecise) 60 feet, truesight 60 feet
Languages aklo, draconic, fey
Skills acrobatics +27, athletics +33, stealth +29
Str
+9
Dex
+5
Con
+8
Int
-3
Wis
+6
Cha
+7
AC 40 Fort +30 Ref +28 Will +24 +1 status to all saves vs. magic
HP 315 (regeneration 10 (deactivated by cold iron))
Immunities cold, curse, paralyzed, sleep
Weaknesses cold-iron 15
Speed 35 feet, fly 75 feet, swim 50 feet

Offense

Melee Jaws (magical, reach-20, unarmed) +33, Damage 3d12+17 piercing plus Fjord Linnorm Venom
Melee Claw (agile, magical, reach-20, unarmed) +33, Damage 3d10+17 slashing
Melee Tail (agile, magical, reach-25) +33, Damage 3d6+15 bludgeoning plus Improved Grab

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Regeneration 10 (Deactivated by Cold Iron) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity (Tail Only) — Tail only

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Curse of Stolen Breath (curse, primal, water) — When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as water breathing). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes Sickened 2.
Breath Weapon (cold, primal) — The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 cold damage to creatures within the area (DC 37 Reflex save). Any creature that fails its save is covered by the ice, which freezes and fuses with the creature's skin, giving it a –10-foot penalty to Speed. A creature can Escape or Force Open the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute.

The fjord linnorm can't use Breath Weapon again for 1d4 rounds.
Fjord Linnorm Venom (cold, poison) — Saving Throw DC 37 Fortitude

Maximum Duration 10 rounds

Stage 1 4d6 cold damage and Clumsy 1 (1 round)

Stage 2 6d6 cold damage and Clumsy 2 (1 round)
Improved Grab
Primal Innate Spells DC 37, attack +27
7th Freedom of Movement (Constant)
6th True Seeing (Constant)

WORKS WELL WITH

FlankerLAND / AERIAL / AQUATICImproved Grab immobilizes a target, guaranteeing off-guard for a flanker's precision damage.
WeaverLAND / AERIAL / AQUATICA weaver can herd enemies into the line of the breath weapon area of effect while the anvil holds position.
MenderLAND / AERIAL / AQUATICRegeneration deactivates against cold iron; a mender's healing compensates while the weakness is exposed.

PUNISHES

✖ clumping✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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