Flames of Taargick
Creature 11 — elemental, fire
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDelementalfire
Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. Fire elementals are destructive manifestations of the scorching Plane of Fire.
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +22; darkvision; smoke vision
Languages pyric
Skills acrobatics +21
Str
+6
Dex
+6
Con
+5
Int
+0
Wis
+3
Cha
+0
AC 31
Fort +21
Ref +23
Will +19
HP 210 (explosion)
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 15
Speed 70 feet
Offense
Melee Tendril (reach-15) +26, Damage 2d10+12 fire plus 3d8 fire
Ranged Fire Mote +24, range increment 60 feet, Damage 2d10+6 fire
Abilities
Smoke Vision — The elemental inferno ignores the Concealed condition from smoke.
Explosion (fire) — When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 Reflex save).
Intense Heat (aura, fire) — 10 feet. 7d6 fire damage DC 28 Reflex
Blue Flames — When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.
Inferno Leap (fire) — The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 20-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 Reflex save).
The elemental inferno can't Inferno Leap again for 1d4 rounds.
The elemental inferno can't Inferno Leap again for 1d4 rounds.
WORKS WELL WITH
AnvilLANDAnvil locks enemies inside the heat aura, forcing repeated Reflex saves and preventing escape from reach strikes.
WeaverLANDWeaver exploits fire weakness or provides cold resistance, covering the elemental's vulnerability while amplifying its damage output.
ShadeLANDShade picks off ranged attackers who try to kite the aura, forcing the party to engage the elemental on its own terms.
PUNISHES
✖ clumping✖ melee reliance✖ low Reflex
stacking crashers concentrates too many fire-immune-or-resistant bodies on the frontline
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Flames of Taargick in the encounter builder — free, no install.
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