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Fleshwarper

Creature 7 — human, humanoid

SniperShadeLAND

Cruel scientists called fleshwarpers create horrors from the flesh of others. Many desire to push science forward, but others need only grotesque glee. Villains pursue selfish and cruel goals, trampling over anyone in their way.

Source: pathfinder-npc-core

Perception +13
Languages common, sakvroth
Skills Aberration Lore +15, crafting +17, Fleshwarping Lore +17, medicine +16, occultism +15, stealth +15
Str
+3
Dex
+4
Con
+2
Int
+4
Wis
+2
Cha
-1
Items Fleshwarping Concoction (5), +1 Scalpel (Functions as a Dagger), Healer's Toolkit
AC 24 Fort +15 Ref +15 Will +15
HP 110
Speed 25 feet

Offense

Melee Scalpel (agile, finesse, magical, versatile-s) +18, Damage 1d4+9 piercing
Ranged Scalpel (agile, magical, thrown-10, versatile-s) +18, Damage 1d4+9 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +17, Damage 1d4+9 bludgeoning
Ranged Fleshwarping Concoction (alchemical, poison) +17, range increment 20 feet, Damage 4d6 poison plus Flesh Mutation

Abilities

Conduct the Experiment — The fleshwarper assesses vulnerabilities in a creature's anatomy. They attempt a Medicine check against the Fortitude DC of one living creature they can see within 60 feet. On a success, the fleshwarper's melee Strikes deal an extra 2d8 precision damage against that creature for 1 minute or until the fleshwarper critically hits that creature, whichever comes first.

Using this action again designates a new target and ends the effect for any previous target. A fleshwarper can target an individual no more than once per day with this ability.
Flesh Mutation (alchemical, morph) — A creature made of flesh that's hit by a fleshwarping concoction Strike is subject to a random fleshwarping mutation determined by rolling 1d4 and consulting the list below. The creature attempts a DC 25 Fortitude save at the end of each of its turns, ending the mutation on a success. A creature that becomes mutated is thereafter temporarily immune to flesh mutation for 1 day.

1 Spongy Flesh The creature has weakness 5 to physical damage.

2 Caustic Blood The creature takes 2d4 persistent acid damage that can't be removed normally, but ends when the mutation does.

3 Sprouting Eyes The creature is Dazzled, but also immune to flanking.

4 Mutated Mind The creature is Confused. It can still recover as noted in the condition, but if it does it remains Off-Guard until the mutation ends.
Restore My Masterpiece (healing, manipulate) —

WORKS WELL WITH

AnvilLANDThe Anvil holds enemies stationary at the front line while the Fleshwarper debuffs them with concoctions from a safe standoff distance.
CrasherLANDVulnerabilities revealed by Conduct the Experiment let the Crasher target the weakest defenses for maximum impact.
FlankerLANDThe Flanker's close pressure forces enemies into poor positioning where the Fleshwarper's concoction is more likely to land without hitting allies.

PUNISHES

✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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