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Formian Mageslayer

Creature 16 (rare) — formian, mutant

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDAERIALformianmutantacid

Grim, twisted formians forced into existence through the machinations of the King of Biting Ants, formian mageslayers are created for the express purpose of neutralizing and destroying enemy spellcasters. Wired to never sleep, mageslayers are tortured hunters and guardians whose only relief is found in tearing apart the magic and flesh of spellcasters who oppose the King of Biting Ants. Formian mageslayers have wings resembling those of dragonflies and longer, sleeker bodies than most formians.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +31; darkvision, scent (imprecise) 30 feet, tremorsense (imprecise) 60 feet
Languages akitonian, formian; telepathy 120 feet
Skills acrobatics +28, arcana +32, nature +30, occultism +32, religion +30, stealth +28, survival +28
Str
+5
Dex
+8
Con
+5
Int
+9
Wis
+7
Cha
+5
AC 38 Fort +25 Ref +28 Will +30
HP 240
Immunities sleep
Resistances sonic 15
Speed 30 feet, fly 30 feet

Offense

Melee Claw (agile, finesse, unarmed) +32, Damage 3d10+13 slashing plus 3d6 mental plus Stupefying Touch
Ranged Acid Spit +32, range 60 feet, Damage 3d6+8 acid plus 3d6 acid

Abilities

Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Telepathy 120 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Hive Mind (primal) — Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.
Disrupting Aura (aura, primal) — 30 feet. Formian mageslayers are surrounded by an aura of disruptive energy that disperses magical energy and makes spellcasting difficult for their enemies.

Whenever an enemy creature within the aura attempts to Cast a Spell or Activate a magic item, they must roll a DC 5 Flat; on a failed check, the spell or activation is lost and the action is wasted. Free action activations disrupted by this aura can't be attempted again until the start of the activating creature's next turn.
Shred Spell (primal) — If the formian mageslayer succeeds, they counter the spell and use the dispersed energy to gain a number of temporary Hit Points equal to twice the spell's rank for 1 minute. If the formian mageslayer critically fails this counteract check, their disrupting aura deactivates for 1 minute.
Spell Resistance — A formian mageslayer takes 15 fewer damage from any arcane or primal spell that causes damage, and 10 less damage from any divine or occult spell that causes damage.
Stupefying Touch (curse, primal) — A creature damaged by a mageslayer's claw Strike must succeed at a DC 37 Will save. The creature becomes Stupefied 2 for 1 round on a failure. On a critical failure, the creature is stupefied 2 for 1 hour.

WORKS WELL WITH

AnvilLAND / AERIALA durable blocker holds the front while this hunter roams the battlefield seeking out anyone still trying to cast spells.
FlankerLAND / AERIALA mobile striker can pressure backline targets that flee the disrupting aura, keeping them from finding a safe casting distance.
SniperLAND / AERIALA ranged attacker adds pressure while enemy spellcasters are stuck with Stupefied penalties instead of countering ranged threats.

PUNISHES

✖ spellcaster reliance✖ clumping✖ low Will
Avoid pairing with another anti-caster specialist against parties with few spellcasters, since the aura and touch add little value once there is no spellcasting to disrupt.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #173: Doorway to the Red Star.

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