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Frost Worm

Creature 12 — animal, cold

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDSUBTERRANEANanimalcold

The frost worm's single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000 pounds. A frost worm is an apex predator that uses camouflage, burrowing, and deceit to ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched trill. Tho

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +22; darkvision
Skills athletics +25, stealth +20 (+24 in ice and snow)
Str
+7
Dex
+4
Con
+6
Int
-4
Wis
+4
Cha
+0
AC 33 Fort +24 Ref +22 Will +20
HP 225
Immunities cold
Weaknesses fire 15
Speed 25 feet, burrow 10 feet

Offense

Melee Jaws (unarmed) +25, Damage 3d8+10 piercing plus 2d6 cold

Abilities

Death Throes (cold, primal) — When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 Reflex save).
Freezing Blood (cold) —
Worm Chill (aura, cold, primal) — 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 Reflex save).
Breath Weapon (cold, primal) — The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in a 50-foot cone (DC 32 Reflex save).

It can't use Breath Weapon again for 1d4 rounds.
Worm Trill (auditory, concentrate, mental, primal) — The frost worm emits a hypnotic trill. Each non-frost worm creature within 100 feet must attempt a DC 32 Will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.

Success The creature is unaffected and is immune to Worm Trill for 24 hours.

Failure The creature is Fascinated by the frost worm.

Critical Failure As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANAn anvil holds enemies in formation, solving the positioning tension of lining up the crasher's breath weapon cone from burrow ambush.
WeaverLAND / SUBTERRANEANA weaver groups enemies into tighter clusters for the crasher's breath weapon, addressing the numbers tension of area coverage.
SniperLAND / SUBTERRANEANA sniper exploits targets held by hypnotic trill, resolving the priority tension of focusing controlled enemies before the trill ends.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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