← Bestiary index

Furnerico

Creature 14 (rare) — aberration

SnareAnvilLANDVERTICALaberrationacid

A mass of undulating tendrils and nerves, furnericos stalk sewer systems below large cities, reveling in the filth and rotting detritus created by those who dwell above the middens and sumps they call home. Fortunately for sanitation workers and other civil servants who ply their trade in sewer tunnels, furnericos are exceedingly rare and solitary. Their power is such that once one moves into a sewer system, it's often easier for urban planners to simply abandon that section to the monster and r

Source: curtain-call-bestiary

Perception +24
Skills athletics +28, stealth +25 (+27 to Hide in sewage)
Str
+8
Dex
+5
Con
+8
Int
-4
Wis
+4
Cha
-3
AC 33 Fort +28 Ref +23 Will +24
HP 320
Immunities acid, disease
Resistances bludgeoning 15, piercing 15, poison 15
Weaknesses slashing 15
Speed 15 feet, climb 30 feet

Offense

Melee Pseudopod (reach-10, unarmed) +28, Damage 3d12+14 bludgeoning
Ranged Acidic Slime +25, range 60 feet, Damage 3d6 acid plus 4d6 acid

Abilities

Fetid Aura (aura, olfactory) — 80 feet. A creature entering or beginning its turn in a furnerico's fetid aura must succeed at a DC 31 Fortitude or be Sickened 1; the creature also becomes Enfeebled 1 until the end of their next turn. A creature that succeeds at its save is temporarily immune to all furnerico fetid auras for 1 minute.
Hydrophobic — A furnerico avoids water and won't willingly approach within five feet of a body of water. It won't initiate an attack against any creature that's soaking wet with water or that has the water trait. A furnerico takes a –2 circumstance penalty to its attack rolls against such creatures who attack it.
Susceptible to Water — A furnerico cleansed of filth becomes sluggish. If ever immersed fully in pure, clean water, or if it ever fails a saving throw against a water effect, the furnerico becomes Slowed 1 until it starts its turn in an area of filth or contaminated water.
Feast on Illness (occult) —
Sticky Slime — A creature that's critically hit by a furnerico's acidic slime becomes Immobilized until they Escape or 1 minute passes, after which the slime dissolves.

WORKS WELL WITH

SniperLANDRanged attackers fire from outside the fetid aura while enemies face a priority dilemma between closing in or staying at range.
ShadeLANDEnfeebled and sickened foes from the aura are easier to strike with precision damage, exploiting the Fortitude penalty for reliable sneak attacks.
CrasherLANDFinishes debuffed targets the aura has weakened, converting the Fortitude penalty into faster eliminations.

PUNISHES

✖ clumping✖ low Fort✖ melee reliance
Multiple aura-based controllers create overlapping debuff zones with no marginal gain.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #204: Stage Fright.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Furnerico in the encounter builder — free, no install.

Open in PathfinderGM →