Gage Carlyle
Creature 11 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
SniperShadeLANDhumanhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +24
Languages common, dwarven, elven, gnomish, halfling
Skills arcana +19, deception +24, diplomacy +22, Games Lore +23, intimidation +20, occultism +19, performance +22, society +23, thievery +21
Str
+0
Dex
+2
Con
+1
Int
+4
Wis
+5
Cha
+5
Items +2 Greater Striking Dagger, +2 Greater Striking Hand Crossbow, Leather Armor, Apartment Key, Vault Key
AC 24
Fort +18
Ref +21
Will +24
HP 120
Speed 25 feet
Offense
Ranged Dagger (agile, finesse, magical, thrown-10, versatile-s) +22, Damage 3d4+3 piercing
Ranged Hand Crossbow (magical, reload-1) +22, range increment 60 feet, Damage 3d6 piercing
Abilities
Charming Liar — When Gage gets a critical success using the Lie action, the target's attitude toward him improves by one step, as though he'd succeeded at using Diplomacy to Make an Impression.
This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve.
To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve.
This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve.
To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve.
Smooth Operator — When Gage meets a group of up to five people, he can immediately attempt a Diplomacy check to Make an Impression, comparing the result to the Will DC of each target.
He takes a -3 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.
He takes a -3 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.
WORKS WELL WITH
AnvilLANDAnvil creates the distance a Sniper needs to operate safely while Shade exploits distracted targets.
MenderLANDPriority — the party must keep the low-HP Sniper active when enemies bypass the frontline.
WeaverLANDPositioning — Weaver controls enemy approach vectors so the Sniper maintains ideal range.
PUNISHES
✖ low Will
stacking a second Sniper without dedicated frontline protection
Works well with · Punishes · Pairing advice
Unlock with Tactics
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