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Galudu

Creature 11 (unique) — caligni, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerWeaverLAND

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +18; greater-darkvision
Languages caligni, common, sakvroth
Skills acrobatics +20, arcana +18, deception +22, diplomacy +20, stealth +20
Str
+2
Dex
+5
Con
+0
Int
+1
Wis
+3
Cha
+5
Items Dagger, Wand of Continuation (Mountain Resilience)
AC 30 Fort +18 Ref +21 Will +22
HP 195 (death motes)
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +22, Damage 1d4+9 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +22, Damage 1d4+9 piercing

Abilities

Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Death Motes (force, light) — When Galudu dies, her body explodes into brilliant motes of magical energy. All creatures in a 20-foot burst take 12d6 force damage (DC 30 Reflex save). Galudu's gear is unaffected by the explosion and is left in a pile where she died.
Opportune Step
Sneak Attack — Galudu deals an additional 3d6 precision damage to Off-Guard creatures.
Survivor's Nourishment (healing) — A creature that eats food conjured by Galudu's create food spell regains 4d4 healing Hit Points. A creature can only benefit from this healing once per week.
Arcane Prepared Spells DC 30, attack +22
6th Dominate, Mislead, Repulsion
5th Banishment, Cloudkill, Cone of Cold (×2)
4th Globe of Invulnerability, Veil
3rd Blindness, Glyph of Warding, Lightning Bolt (×2)
2nd Create Food (×3), Hideous Laughter, Invisibility, Telekinetic Maneuver
1st Alarm, Create Water (×3)
Cantrips (6th) Acid Splash, Daze, Message, Ray of Frost, Shield
Occult Innate Spells DC 28, attack +20
2nd Darkness, Darkness (At Will), Obscuring Mist (At Will)
Cantrips (4th) Detect Magic

WORKS WELL WITH

AnvilLANDAn Anvil can engage enemies in melee range, consistently making them off-guard for sneak attacks.
ShadeLANDA Shade can provide concealment that lets the Flanker approach unseen for devastating sneak attacks.
MenderLANDA Mender can keep the Flanker upright during extended skirmishes, offsetting the risks of close positioning.

PUNISHES

✖ clumping✖ off-guard positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #165: Eyes of Empty Death.

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