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Gang Tough

Creature 7 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDhumanoidfear

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +17
Languages common
Skills athletics +17, Gang Lore +13, intimidation +13
Str
+4
Dex
+4
Con
+4
Int
+0
Wis
+2
Cha
+0
Items +1 Morningstar
AC 25 Fort +17 Ref +16 Will +13
HP 125
Speed 25 feet

Offense

Melee Morningstar (magical, versatile-p) +18, Damage 1d6+8 bludgeoning

Abilities

Bullyrag Beatdown — Whenever the gang tough makes a successful melee Strike against a Frightened creature, the Strike deals an extra weapon die of damage.
Frightening Critical — When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes Frightened 1.

WORKS WELL WITH

SnareLANDA controller that frightens or restrains a target sets up bonus damage on this bruiser's follow-up Strikes.
WeaverLANDA caster who inflicts Frightened from range primes targets for this bruiser's escalating melee damage before it even closes in.
SniperLANDRanged pressure discourages retreat, keeping targets within reach of this bruiser's high-damage Strikes.

PUNISHES

✖ low Will✖ melee reliance✖ sustained engagement
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #159: All or Nothing.

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