Garadasura
Creature 11 — asura, spirit
SnareAnvilLANDAQUATICasuraspiritpoison
Garadasuras are massive ophidian spirits who hold to duties of guardianship and butchery. Many are former naga who have given up on their role of stewards of reality and instead turned their efforts to reversing the act of creation. Garadasuras often continue the duties they had as naga but can also turn destructive, rampaging with the force of an entire poisonous legion.
Source: pathfinder-monster-core-2
Perception +21; darkvision
Languages common, diabolic; Telepathy 60 feet
Skills acrobatics +21, athletics +23, intimidation +21, performance +21, religion +21, stealth +23
Str
+6
Dex
+3
Con
+6
Int
+0
Wis
+2
Cha
+4
Items Scimitar (2), Breastplate
AC 30
Fort +24
Ref +20
Will +19
HP 200
Immunities curse, disease, poison
Speed 40 feet, swim 30 feet
Offense
Melee Scimitar (forceful, magical, reach-10, sweep) +24, Damage 2d6 poison plus 1d6 spirit plus 2d6+9 slashing
Melee Fangs (agile) +24, Damage 1d6 spirit plus 2d6+9 piercing plus Butchering Venom
Melee Tail (agile, reach-15) +24, Damage 2d6+9 bludgeoning plus 1d6 spirit plus Grab
Ranged Venom Spit (agile) +28, range 60 feet, Damage 2d6+6 poison plus Butchering Venom
Abilities
Telepathy 60 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Fast Healing 5 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Encircling Aura (aura, divine, mental) — 50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws. If the garadasura has the unholy trait, all unallied creatures that enter this area must succeed at a DC 30 Will save or spend their next action to move toward the garadasura's location. If the garadasura moves, the efect ends for all currently affected creatures.
Reactive Strike —
Butchering Venom (incapacitation, poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 4d6 poison damage and Slowed 2 (1 round)
Stage 3 6d6 poison damage and Paralyzed for 1 hour
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 4d6 poison damage and Slowed 2 (1 round)
Stage 3 6d6 poison damage and Paralyzed for 1 hour
Constrict — 2d6+7 bludgeoning, DC 30 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Glorious Visage — The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 10 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.
Slither — The garadasura Strides or Swims up to half its Speed, pulling any creatures it has Grabbed with it.
Swallow Whole (attack) — Large, 2d10+9 bludgeoning, Rupture 30
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab —
WORKS WELL WITH
CrasherLAND / AQUATICA burst melee attacker finishes a target already Grabbed and poisoned before it can Escape.
SniperLAND / AQUATICRanged damage punishes a target that is Restrained and unable to reposition.
WeaverLAND / AQUATICA caster's Will-save debuffs cover the gap left by the asura's Fortitude-focused venom, spreading the save pressure the party must answer.
PUNISHES
✖ low Fort✖ isolated targets✖ melee positioning
Avoid stacking with another heavy grappler; only one target can be meaningfully locked down by Grab and Constrict at once, wasting the second controller's actions.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Garadasura in the encounter builder — free, no install.
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