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Ghaele Of Kharnas

Creature 17 (rare) — azata, celestial, holy

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALcelestialazataholy

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +32; darkvision, see-invisibility
Languages diabolic, draconic, empyrean; tongues
Skills acrobatics +30, athletics +33, diplomacy +30, nature +28, religion +28, stealth +24, Warfare Lore +25
Str
+8
Dex
+5
Con
+6
Int
+4
Wis
+5
Cha
+7
Items Greatsword
AC 40 Fort +33 Ref +26 Will +28
HP 315
Weaknesses cold-iron 15, unholy 15
Speed 35 feet, fly 100 feet

Offense

Melee Holy Greatsword (good, holy, magical, versatile-p) +33, Damage 3d12+16 slashing
Ranged Light Ray (holy, light) +31, range increment 300 feet, Damage 3d12 spirit

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Free Blade — The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting.

The ghaele can use this ability even if it's otherwise unable to act.
Light Form — A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness).

It can move through solid objects but can't end its action within a solid object.
Choose Weakness (concentrate, divine, manipulate) — A ghaele attempts to Recall Knowledge about a foe they are facing.

If successful, they can change the elemental damage dealt by their greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the foe's weakness.

They can also change their energy resistance to any of these energy types (this can be a different type than for their attacks).

The choices remain until they next use Choose Weakness.
Ghaele's Gaze (divine, visual) — When a ghaele fixes their gaze upon a non-good creature, the creature is subjected to the effects of Divine Decree (DC 20 Will save).

If it survives, the creature is temporarily immune to for 1 minute.
Greater Holy Blade (divine) — Any weapon becomes a +3 Holy Greater Striking weapon while the ghaele wields it.
Divine Innate Spells DC 38, attack +30
8th Prismatic Wall
7th Chromatic Wall, Dispel Magic, Prismatic Spray, See Invisibility (Constant)
6th Illusory Scene
5th Banishment, Tongues (Constant)
4th Invisibility (At Will) (Self Only), Restoration
3rd Mind Reading
1st Charm, Detect Alignment (At Will) (Evil Only), Heal (×5), Illusory Disguise (At Will)
Cantrips (8th) Dancing Lights, Detect Magic, Light

WORKS WELL WITH

AnvilLAND / AERIALA durable front-liner soaks up early pressure so this heavy melee striker can commit fully to its greatsword each round.
SniperAERIALA ranged partner covers targets that flee the greatsword's reach, keeping tempo even as foes scatter.
MenderLAND / AERIALA healer sustains this high-HP striker through a prolonged trade, letting its own action-denial counter keep functioning.

PUNISHES

✖ low Will✖ kiting✖ melee clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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