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Ghoul Gnawer

Creature 11 (uncommon) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverFlankerLANDghoulundeadunholy

Source: blood-lords-bestiary (Pre-Remaster)

Perception +18; darkvision
Languages chthonian, common, draconic, kelish, necril
Skills arcana +21, crafting +21, deception +23, diplomacy +23, intimidation +23, Kabriri Lore +21, occultism +21, Secret Eater Lore +21, stealth +19
Str
+1
Dex
+3
Con
+1
Int
+5
Wis
+3
Cha
+7
Items Staff of Necromancy, Hooded Robe
AC 28 Fort +18 Ref +21 Will +24
HP 190 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet

Offense

Melee Jaws (finesse, unarmed) +19, Damage 2d10+12 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, finesse, unarmed) +19, Damage 2d8+10 slashing plus Ghoul Paralysis
Melee Staff (two-hand-d8) +19, Damage 2d8+10 bludgeoning

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) —
Drain Corpse (occult) — Frequency once per day

Trigger The ghoul gnawer uses Consume Flesh

Effect In addition to gaining Hit Points, using Consume Flesh refreshes one spell slot the cultist has already expended.
Ghoul Fever (disease) — Saving Throw DC 29 Fortitude

Stage 1 carrier with no effect (1 day)

Stage 2 3d6 void damage and regains half as many hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a ghoul the next midnight
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul gnawer's attack must succeed at a DC 27 Fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Occult Spontaneous Spells DC 34, attack +26
6th Dominate, Scrying, Spirit Blast, Vampiric Exsanguination
5th Abyssal Plague, Invoke Spirits, Rip the Spirit, Wall of Flesh
4th Chroma Leach, Clairvoyance, Dimension Door, Talking Corpse
Cantrips (6th) Chill Touch, Detect Magic, Haunting Hymn, Shield, Sigil

WORKS WELL WITH

AnvilLANDAnvil bodies block retaliation against paralyzed foes while occult spells dismantle the backline uncontested.
CrasherLANDCrasher softens Fortitude saves through persistent pressure so paralysis lands on tougher targets.
SnareLANDSnare immobilizes stragglers that Swift Leap can then flank for paralysis-triggering strikes.

PUNISHES

✖ low Fort✖ low Will✖ melee reliance
stacking paralysis-based control duplicates the same shutdown vector and wastes action economy on overlapping Fortitude-targeting debuffs
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #184: The Ghouls Hunger.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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