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Giant Animated Statue

Creature 7 — construct, mindless

AnvilSnareLANDconstructfire

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object. Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting

Source: pathfinder-monster-core

Perception +13; darkvision
Skills athletics +17
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 26 ((22 when broken); construct armor) Fort +17 Ref +10 Will +9
HP 100
Immunities mental
Speed 30 feet

Offense

Melee Stone Fist (magical) +19, Damage 2d12+6 bludgeoning plus Grab
Ranged Flaming Coal (fire, magical) +12, range increment 80 feet, Damage 2d6+6 bludgeoning

Abilities

Construct Armor (Hardness 10) — Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.
Brazier — The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach.

Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue.

Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal fire damage.
Burn Alive (fire) — The statue grinds a creature it has Grabbed or Restrained into the red-hot coals of its brazier. The target takes 3d8 fire plus 1d8 persistent fire damage.
Grab

WORKS WELL WITH

SniperLANDA target the statue has Grabbed can't Stride away, turning a sniper's shots into a near-guaranteed hit.
WeaverLANDA debuffer lowering Fortitude makes the statue's grapple-into-brazier combo far more likely to land its worst outcome.

PUNISHES

✖ low damage output✖ isolated targets✖ melee reliance
Avoid stacking with another pure Anvil; the front line only has room for one damage sponge to hold.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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