Giant Bone Skipper
Creature 7 (uncommon) — animal
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALanimal
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +17; darkvision; bonesense (imprecise) 30 feet
Skills acrobatics +19, athletics +15, stealth +15
Str
+4
Dex
+6
Con
+4
Int
-5
Wis
+2
Cha
-5
AC 25
Fort +15
Ref +17
Will +15
HP 115
Speed 25 feet, fly 40 feet
Offense
Melee Mandibles +18, Damage 2d10+6 piercing plus Marrow Rot
Abilities
Bonesense (Imprecise) 30 feet — A giant bone skipper identifies bones and creatures with a skeletal system in the listed range.
Leaping Charge — The giant bone skipper Leaps up to 20 feet. It then makes a mandibles Strike, gaining a +1 circumstance bonus to its attack roll.
Marrow Rot — Marrow rot affects only creatures with a skeletal system
Saving Throw DC 25 Fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
Stage 3 Enfeebled 2 and Drained 1 (1 day)
Saving Throw DC 25 Fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
Stage 3 Enfeebled 2 and Drained 1 (1 day)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body holds enemy attention on the ground while this flier closes in from an unexpected angle.
SnareLAND / AERIALA controller that slows or roots the party turns this leaping flier's mobility advantage into a near-unavoidable charge.
WeaverLAND / AERIALA caster that leaves foes Off-Guard lets this flier land its leaping charge with less risk of a whiffed approach.
PUNISHES
✖ ranged reliance✖ standing still✖ isolated PCs
Works well with · Punishes · Pairing advice
Unlock with Tactics
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