Gimmerling
Creature 12 — fey
SnareFlankerLANDfeytricksterpoison
Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is seeing these traps sprung or the weapons wielded. When residing on Golarion, they're frequently found in urban areas, particularly slums or other parts of town, where they can either go unnoticed or be easily forgotten—and have plenty of victims to choose from. A t
Source: pathfinder-monster-core
Perception +21; low-light-vision; hungersense (imprecise) 30 feet
Languages aklo, common, fey
Skills athletics +22, crafting +23, deception +25, nature +21, stealth +25, thievery +25
Str
+4
Dex
+7
Con
+4
Int
+5
Wis
+3
Cha
+4
Items Hand Crossbow
AC 34
Fort +22
Ref +25
Will +19
HP 235
Weaknesses cold-iron 10
Speed 30 feet (trickster's step)
Offense
Melee Claw (agile, finesse, unarmed) +26, Damage 2d8+7 slashing plus Disarm
Melee Jaws (finesse, unarmed) +26, Damage 3d8+7 piercing plus 2d6 poison
Ranged Hand Crossbow (reload-1) +28, range increment 60 feet, Damage 2d6+3 piercing plus 2d6 poison
Abilities
Hungersense (Imprecise) 30 feet — Hungersense allows the gimmerling to sense creatures that require food to live.
Treacherous Aura (aura, primal) — 15 feet.
Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain.
Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain.
Trip Up — Critical Success The target is unaffected.
Success The target is Off-Guard until the start of its next turn.
Failure The target takes 2d10 bludgeoning damage and is off-guard until the start of its next turn.
Critical Failure As failure, and the target is knocked Prone.
Success The target is Off-Guard until the start of its next turn.
Failure The target takes 2d10 bludgeoning damage and is off-guard until the start of its next turn.
Critical Failure As failure, and the target is knocked Prone.
Change Shape (concentrate, polymorph, primal) — The gimmerling takes on the appearance of any humanoid. In humanoid form, They lose their treacherous aura, and their equipment appears to be trinkets or toys. If the chosen form lacks claws or fangs, they lose the matching Strike. If they lose their claw Strike, they gain a fist Strike that is identical except that it deals bludgeoning damage.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Sly Disarm —
Sneak Attack — The gimmerling deals 2d6 extra precision damage to Off-Guard creatures.
Trickster's Step — The gimmerling ignores difficult terrain and doesn't trigger traps with its movement.
WORKS WELL WITH
CrasherLANDA hard-hitting bruiser forces the party to commit to melee inside the difficult terrain the gimmerling's aura creates, compounding positioning problems.
SniperLANDRanged pressure keeps the party pinned in the aura's difficult terrain rather than closing to melee where the gimmerling can pick them off.
ShadeLANDA stealthy partner can vanish and reset flanking angles while the gimmerling's Sneak Attack punishes creatures left Off-Guard.
PUNISHES
✖ standing still✖ melee crowding✖ low Perception
Two terrain-control Snares layering difficult terrain becomes redundant rather than compounding the threat.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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