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Ginjana Mindkeeper

Creature 11 (unique) — dero, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDdero

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages aklo, common, sakvroth
Skills acrobatics +24, Anatomy Lore +24, athletics +20, intimidation +19, medicine +20, stealth +26, thievery +24
Str
+3
Dex
+7
Con
+3
Int
+5
Wis
+3
Cha
+2
Items Heavy Crossbow, Shortsword, Leather Armor, Healer's Tools (Expanded)
AC 31 Fort +14 Ref +18 Will +12
HP 195
Weaknesses vulnerable-to-sunlight 20
Speed 20 feet (mobility, light step)

Offense

Melee Shortsword (agile, finesse, magical, versatile-s) +24, Damage 2d6+13 piercing
Ranged Heavy Crossbow (magical, reload-2) +25, range increment 120 feet, Damage 2d10+13 piercing plus Shadow Essence

Abilities

Deny Advantage — Ginjana isn't Off-Guard to Hidden, Undetected, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack.
Evasion — When Ginjana rolls a success on a Reflex save, she gets a critical success instead.
Sidestep
Vulnerable to Sunlight — Ginjana takes 20 untyped damage for every hour she's exposed to sunlight.
Hampering Blow — When Ginjana critically succeeds at an attack roll, the target of the attack is Clumsy 1 and Off-Guard until the end of Ginjana's next turn.
Light Step — When Ginjana Strides or Steps, she ignores difficult terrain.
Mobility — Ginjana's movement doesn't trigger reactions when she Strides to move half her Speed or less.
Shadow Essence (poison) — Saving Throw DC 29 Fortitude

Maximum Duration 6 rounds

Stage 1 3d6 void damage and 2d6 poison damage (1 round)

Stage 2 3d6 void damage, 2d6 poison damage, and Enfeebled 1 (1 round)

Stage 3 3d6 void damage; 2d6 poison damage; and Enfeebled 2 (1 round)
Sneak Attack — Ginjana deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, if Ginjana rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to her.
Divine Innate Spells DC 30, attack +24
3rd Searing Light

WORKS WELL WITH

AnvilLANDAnvil draws focus while Deny Advantage and Mobility let the Shade strike from unexpected angles with impunity.
WeaverLANDWeaver inflicts off-guard and debuffs that trigger Sneak Attack without needing flanking setup.
CrasherLANDCrasher forces enemies to reposition and spend actions, opening gaps for Surprise Attack and Hampering Blow crit-fishing.

PUNISHES

✖ flanking reliance✖ low Reflex✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #153: Life's Long Shadows.

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