Girtablilu Seer
Creature 12 — beast, girtablilu, humanoid
SnareCrasherLANDbeasthumanoidpoisondivine
The highest position of authority in a girtablilu community is the group's religious leader. This sacred duty requires years of study, meditation, and dedication to awaken a mystical font of divine magic within the girtablilu. These seers ensure that every action taken by the community falls in line with even the most obscure dogma of their tradition, and they don't hesitate to turn their fury on members of their own community who violate their mandates. Girtablilus are desert-dwelling guardians
Source: pathfinder-monster-core-2
Perception +25; darkvision, tremorsense (imprecise) 60 feet
Languages common, girtablilu
Skills athletics +25, intimidation +23, religion +25, survival +23
Str
+6
Dex
+5
Con
+6
Int
+3
Wis
+7
Cha
+3
Items Hide Armor
AC 33
Fort +22
Ref +19
Will +25
HP 210
Speed 40 feet
Offense
Melee Pincer (agile, unarmed) +24, Damage 3d8 + 12 bludgeoning plus Grab
Melee Stinger (reach-10, unarmed) +24, Damage 3d6 + 12 piercing plus Girtablilu Venom
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Divine Aegis (divine) —
Constrict — 3d8+6 bludgeoning, DC 30 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Desert Passage — A girtablilu ignores natural difficult terrain in the desert.
Girtablilu Venom (poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round)
Grab —
Divine Spontaneous Spells DC 33
6th Blessed Boundary, Spirit Blast
4th Divine Wrath, Outcast's Curse, Unfettered Movement
3rd Anointed Ground, Dream Message, Slow
2nd Augury, Calm, Cleanse Affliction, Cleanse Affliction, Create Food
1st Cleanse Cuisine, Create Water, Harm, Heal, Sanctuary
Cantrips (6th) Daze, Detect Magic, Forbidding Ward, Guidance, Read Aura
WORKS WELL WITH
AnvilLANDA durable frontline holds the rest of the group's attention while this creature grabs and constricts an isolated target.
SniperLANDA ranged attacker keeps damaging a target that can no longer retreat once it is Grabbed and poisoned.
WeaverLANDA caster can land additional save-based effects more reliably against a target already Enfeebled and restrained.
PUNISHES
✖ low Fortitude✖ isolated targets✖ kiting attempts
Avoid stacking another grappling controller; only one creature can effectively pin a given target at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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