Gluttondark Babau
Creature 7 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDdemonfiendunholy
The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +15; darkvision, see-invisibility
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +14, athletics +15, intimidation +16, religion +12, stealth +18, thievery +16
Str
+4
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+2
Items Longspear
AC 26
Fort +16
Ref +18
Will +15
+1 to all saves vs. magic
HP 135
Immunities acid
Weaknesses cold-iron 5, holy 5
Speed 25 feet
Offense
Melee Longspear (evil, magical, reach, unholy) +19, Damage 1d6+8 piercing plus 1d6 spirit
Melee Jaws (magical, unarmed, unholy) +18, Damage 2d6+8 piercing plus 1d6 spirit
Melee Claw (agile, magical, unarmed, unholy) +18, Damage 1d6+8 slashing plus 1d6 spirit
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Mercy Vulnerability — Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.
Reactive Slime — Critical Success The attacker avoids the reactive slime.
Success The attacker takes 1d6 acid damage.
Failure The attacker takes 2d6 acid damage.
Critical Failure As failure, except the weapon used to Strike the babau automatically becomes Broken unless the weapon is made of a material that is immune to acid.
Success The attacker takes 1d6 acid damage.
Failure The attacker takes 2d6 acid damage.
Critical Failure As failure, except the weapon used to Strike the babau automatically becomes Broken unless the weapon is made of a material that is immune to acid.
Grievous Strike (attack) — The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is Sickened 2 for 1 round; this Sickened condition cannot be removed by retching.
Sneak Attack — A babau deals an additional 1d6 precision damage precision damage to Off-Guard creatures.
Divine Innate Spells DC 26, attack +16
4th Dimension Door, Dimension Door (At Will)
2nd Darkness, See Invisibility (Constant)
WORKS WELL WITH
SniperLANDA ranged striker avoids the retaliatory acid this creature deals to anyone hitting it in melee.
WeaverLANDA debuffing caster lowers saves before this creature's precision-focused Strikes land on an already off-guard target.
FlankerLANDA skirmisher creates off-guard conditions this creature can exploit for a larger burst attack.
PUNISHES
✖ melee reliance✖ healing reliance✖ clumping within reach
Works well with · Punishes · Pairing advice
Unlock with Tactics
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