God Caller
Creature 10 — human, humanoid
WeaverMenderLAND
The summoners called god callers have a magical link to eidolons, revered as gods by the people of Sarkoris. Though this NPC is based on Sarkorian god callers, they can be adapted to different types of summoners by changing out the eidolon for another creature and making thematic tweaks to skills and spells. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes. God Cal
Source: pathfinder-npc-core
Perception +19
Languages common, fey; telepathy 100 feet (with eidolon only)
Skills athletics +20, intimidation +21, nature +19, religion +15, survival +15
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+3
Cha
+5
Items War Flail, Explorer's Clothing, Wand of Environmental Endurance (Rank 2)
AC 29
Fort +18
Ref +16
Will +19
HP 150
Speed 25 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +20, Damage 1d4+10 bludgeoning
Melee War Flail (disarm, magical, sweep, trip) +21, Damage 2d10+10 bludgeoning
Abilities
Bonded Eidolon — The god caller fights alongside a mystical ally called an eidolon, most likely the Beast Eidolon. The eidolon has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally. The eidolon must remain within 100 feet of the god caller, or its physical form will dissolve. The god caller can make their eidolon take form or disappear with the Manifest Eidolon action.
Beseech the Spirits (concentrate, primal) — Frequency once per day
Effect The god caller reaches out to local entities for enhanced perception and perspective. The god caller gains lifesense 60 feet and all-around vision for 10 minutes. The god caller can't use this ability again until after propitiating the spirits during their next daily preparation.
Effect The god caller reaches out to local entities for enhanced perception and perspective. The god caller gains lifesense 60 feet and all-around vision for 10 minutes. The god caller can't use this ability again until after propitiating the spirits during their next daily preparation.
Manifest Eidolon (concentrate, manipulate, primal, teleportation) — The god caller causes their eidolon to manifest in a space adjacent to them if it's unmanifested, or to unmanifest and disappear from physical reality if it was already manifested.
Tandem Trick (primal) — Frequency once per round
Effect The god caller uses a team tactic with their eidolon, chosen from the following list, with the listed number of actions and traits.
Enlarge 2 (concentrate, manipulate) The god caller casts Enlarge on their eidolon even if the eidolon is beyond range or line of effect. The god caller doesn't need to expend a spell slot, and can choose 2nd or 4th rank.
Tandem Strike 2 The god caller makes a Strike and their eidolon can Strike as a reaction. Both attacks count toward the god caller's multiple attack penalty, but the penalty doesn't increase until both attacks have been made.
Transfer 1 The god caller transfers 50 HP from themself to their eidolon or vice versa. If the creature losing HP has 50 HP or fewer, this effect transfers as many HP as possible without reducing that creature below 1 HP.
Transpose 1 (concentrate, manipulate, teleportation) The god caller and their eidolon teleport to swap places.
Effect The god caller uses a team tactic with their eidolon, chosen from the following list, with the listed number of actions and traits.
Enlarge 2 (concentrate, manipulate) The god caller casts Enlarge on their eidolon even if the eidolon is beyond range or line of effect. The god caller doesn't need to expend a spell slot, and can choose 2nd or 4th rank.
Tandem Strike 2 The god caller makes a Strike and their eidolon can Strike as a reaction. Both attacks count toward the god caller's multiple attack penalty, but the penalty doesn't increase until both attacks have been made.
Transfer 1 The god caller transfers 50 HP from themself to their eidolon or vice versa. If the creature losing HP has 50 HP or fewer, this effect transfers as many HP as possible without reducing that creature below 1 HP.
Transpose 1 (concentrate, manipulate, teleportation) The god caller and their eidolon teleport to swap places.
Primal Spontaneous Spells DC 29, attack +21
5th Howling Blizzard, Impaling Spike
4th Wall of Fire, Weapon Storm
Cantrips (5th) Electric Arc, Gouging Claw, Guidance, Light, Tangle Vine
WORKS WELL WITH
AnvilLANDAnvil holds the enemy frontline while the eidolon circles to the opposite flank for positional advantage.
CrasherLANDCrasher scatters formations, and Weaver's eidolon exploits the chaos with Tandem Trick repositions.
FlankerLANDEidolon and Flanker create overlapping threat zones that split enemy attention and trigger off-guard from two angles.
PUNISHES
✖ poor positioning✖ single target focus✖ low Will
Double Weaver splits eidolon control but risks insufficient frontline presence.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run God Caller in the encounter builder — free, no install.
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