Goliath Spider
Creature 11 — animal
SnareFlankerLANDVERTICALanimal
Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami. Few everyday vermin inspire as much dread as the infamous spider.
Source: pathfinder-monster-core
Perception +22; darkvision; web sense
Skills acrobatics +18, athletics +23, stealth +22
Str
+8
Dex
+5
Con
+7
Int
-5
Wis
+3
Cha
-4
AC 30
Fort +25
Ref +21
Will +17
HP 220
Speed 45 feet, climb 30 feet
Offense
Melee Fangs (reach-10) +24, Damage 2d12+12 piercing plus Goliath Spider Venom
Ranged Web +22, range increment 60 feet, Damage 1d4 bludgeoning plus Web Tether
Abilities
Web Sense — The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Spring Upon Prey (attack) —
Descend on a Web (move) — The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.
A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
Goliath Spider Venom (incapacitation, poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 3d8 poison damage and Slowed 2 (1 round)
Stage 3 3d10 poison damage and Paralyzed for 2d4 hours
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 3d8 poison damage and Slowed 2 (1 round)
Stage 3 3d10 poison damage and Paralyzed for 2d4 hours
Web Tether — A creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider.
The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.
The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline occupies melee attention while the spider tethers backline targets and drags them into range.
CrasherLAND / VERTICALA burst melee attacker finishes a target the web has already restrained and poisoned.
WeaverLANDA caster's control effects stack with the web tether, doubling down on action-denial for a single target.
PUNISHES
✖ ranged reliance✖ isolated targets✖ low Fortitude
Avoid stacking with another web-based controller; overlapping restraint effects on an already-immobilized target waste actions.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Goliath Spider in the encounter builder — free, no install.
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