Gongorinan
Creature 11 (uncommon) — fiend, qlippoth, unholy
CrasherSnareLANDVERTICALAERIALfiendqlippothunholy
While most qlippoths focus on wiping mortals from existence, gongorinans follow the divergent plan of trapping mortals in forms incapable of understanding their actions and performing any sin meriting condemnation to the Outer Rifts. What may seem as a mercy to some is a matter of dire necessity to the gongorinans, who see killing sinful mortals as tantamount to helping their foes. Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the inn
Source: pathfinder-monster-core
Perception +20; darkvision
Languages chthonian; Telepathy 100 feet
Skills acrobatics +23, athletics +23, intimidation +21, stealth +21
Str
+6
Dex
+6
Con
+7
Int
+1
Wis
+3
Cha
+4
Items Club
AC 31
Fort +24
Ref +21
Will +20
HP 205
Immunities controlled, fear-effects
Resistances mental 10, physical (except cold-iron) 10
Speed 40 feet, climb 40 feet, fly 40 feet (unfettered movement)
Offense
Melee Club +24, Damage 2d6+9 bludgeoning plus Reject Tools
Melee Pincer (magical, unholy) +23, Damage 2d6 mental plus 2d10+9 slashing plus Grab
Melee Tentacle (agile, magical, reach-10, unarmed, unholy) +23, Damage 2d6+9 bludgeoning plus 2d6 mental
Melee Stinger (magical, unholy) +23, Damage 2d6+9 piercing plus Gongorinan Venom
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Disquieting Display (concentrate, mental, occult, visual) — The gongorinan opens its maw to reveal the forms Hidden there, making observers question their own bodies. Creatures in a 30-foot emanation must attempt a DC 30 Will save, after which they are temporarily immune to further Disquieting Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Clumsy 1 for 1 round.
Failure The creature is Clumsy 2 and Slowed 1 for 1 round.
Critical Failure As failure, but for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Clumsy 1 for 1 round.
Failure The creature is Clumsy 2 and Slowed 1 for 1 round.
Critical Failure As failure, but for 1 minute.
Gongorinan Venom (poison, polymorph) — Saving Throw DC 30 Fortitude
Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round)
Stage 2 Stupefied 2 and Clumsy 2 (1 round)
Stage 3 Stupefied 4 and Clumsy 4 (1 round)
Stage 4 Paralyzed as changes completely overtake the body (1 round)
Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends
Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round)
Stage 2 Stupefied 2 and Clumsy 2 (1 round)
Stage 3 Stupefied 4 and Clumsy 4 (1 round)
Stage 4 Paralyzed as changes completely overtake the body (1 round)
Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends
Painful Limbs — The gongorinan makes up to four Strikes against different targets, each using a different limb. All four Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after the gongorinan has made all the attacks.
Reject Tools (mental, occult) — A creature hit by the gongorinan's club must succeed at a DC 30 Will save or Release any manufactured items it's holding.
Grab —
Occult Innate Spells DC 30, attack +22
6th Cursed Metamorphosis, Petrify
4th Unfettered Movement (Constant)
3rd One with Stone (At Will)
WORKS WELL WITH
AnvilLAND / VERTICAL / AERIALA frontline body soaks the initial engagement while the gongorinan spreads its four-limbed Strikes across the rest of the party.
WeaverLAND / AERIALStupefied and Clumsy from the venom weaken saves and Reflex, making a caster's follow-up save-based spells more likely to land.
SniperLAND / AERIAL / VERTICALDisarmed melee attackers from Reject Tools are forced to rely on a ranged partner to keep contributing damage.
PUNISHES
✖ clumping✖ melee reliance✖ low Will✖ weapon reliance
Avoid stacking with another wide-melee threat; combined spread damage across the whole party can overwhelm the action economy balance of the encounter.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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