Gosreg
Creature 11 (uncommon) — aberration
WeaverShadeLANDaberrationmental
Gosregs are agents of the Dominion of the Black who insinuate themselves into humanoid societies to implement the goals of their sinister masters. They're generally tasked with observing and waiting, hiding in disguised forms until their location is ripe for harvest. When this occurs, they reveal themselves as living psychic beacons, signaling their distant masters and guiding invasion forces. Over the years of an infiltration, a gosreg will assume dozens of roles, relishing any intense emotions
Source: pathfinder-monster-core
Perception +21; darkvision, thoughtsense 60 feet
Languages aklo, sakvroth; Telepathy 100 feet
Skills deception +24, diplomacy +22, occultism +23, society +19, stealth +23
Str
+3
Dex
+6
Con
+3
Int
+6
Wis
+5
Cha
+7
AC 31
Fort +18
Ref +23
Will +22
+1 status to all saves vs. magic
HP 195
Immunities confused
Resistances mental 10
Speed 25 feet
Offense
Melee Jaws (finesse, unarmed) +21, Damage 2d10+7 piercing plus 1d10 mental
Melee Claw (agile, finesse, unarmed) +21, Damage 2d8+7 slashing
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Borrow Languages — The gosreg can read and speak all languages known by creatures within range of its telepathy.
Thoughtsense 60 feet (mental, occult) — The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.
+1 Status to All Saves vs. Magic —
Unsettled Aura (aura, mental, occult) — 30 feet.
Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.
Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.
Broadcast Stance (mental, occult, stance) —
Change Shape (concentrate, occult, polymorph) — The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage modifiers with its claw, but it might change the damage type it deals (typically to bludgeoning). It cannot use its jaws Strike while in humanoid form.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Mind Bolt (mental, occult) — A gosreg concentrates its field of discordant mental energy and projects it into the mind of one creature within 60 feet. The target takes 6d6 mental damage (DC 30 Will save). On a critical failure, the creature is also Confused for 1 minute or until it takes damage.
Occult Innate Spells DC 30, attack +22
6th Phantasmal Calamity
5th Mind Probe, Sending, Subconscious Suggestion, Synaptic Pulse
4th Nightmare, Suggestion (×3)
1st Phantom Pain
Cantrips (6th) Telekinetic Hand, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDA durable frontline body absorbs melee pressure while this aberration's aura and mind-based Strike keep grinding down Will saves from range and reach.
SnareLANDA controller that pins a target keeps it inside the aura's radius, turning the Will penalty and Mind Bolt into a near-certain effect.
CrasherLANDA heavy melee striker forces the party to split attention between burst damage and the aberration's mental barrage, straining action economy.
PUNISHES
✖ low Will✖ clumping✖ spellcasting reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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