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Graveknight

Creature 10 — graveknight, undead, unholy

AnvilCrasherLANDundeadunholycold

Graveknights are undead warriors granted unlife by a cursed suit of armor.

Source: pathfinder-monster-core

Perception +19; darkvision
Languages common, necril
Skills athletics +23, intimidation +22, religion +19, Warfare Lore +20
Str
+7
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+5
Items Composite Longbow, Greatsword, Full Plate
AC 31 Fort +21 Ref +19 Will +18
HP 175 (rejuvenation, void healing)
Immunities cold, death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet

Offense

Melee Frost Greatsword (cold, magical, versatile-p) +24, Damage 2d12+10 slashing plus 1d6 cold
Melee Frost Fist (agile, cold, magical) +24, Damage 2d6+10 bludgeoning plus 1d6 cold
Ranged Frost Composite Longbow (cold, deadly-d10, magical, propulsive, reload-0, volley-30) +21, range increment 100 feet, Damage 2d8+6 piercing plus 1d6 cold

Abilities

Reactive Strike
Rejuvenation (divine) — When a graveknight is destroyed, their armor rebuilds their body over the course of days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, void) — 30 feet.

When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +17.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Devastating Blast (arcane, cold) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 11d6 cold with a DC 29 Reflex.

The graveknight can use this ability once every rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 33 Will save

Onset 1 hour

Stage 1 Doomed 1 and can't remove armor (1 day)

Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.
Phantom Mount (arcane, summon) — HP 58; AC 27, Fort +17, Ref +15, Will +14

The graveknight summons a supernatural mount, as Marvelous Mount heightened to a rank equal to half the graveknight's level. Unlike marvelous mount , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.

WORKS WELL WITH

SnareLANDA controller that keeps foes adjacent feeds this knight's Reactive Strike and the cold-laced greatsword more chances to connect.
SniperLANDA ranged ally can keep pressuring squishier targets while this knight's aura discourages healing and holds the front.
WeaverLANDA save-based caster's debuffs stack well with a foe already forced to fight at melee range against Reactive Strike.

PUNISHES

✖ healing reliance✖ clumping✖ melee reliance
Avoid stacking with another slow armored bruiser; the party can simply focus one down while the other closes distance.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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