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Graverobber

Creature 11 (rare) — human, humanoid, nephilim

FlankerShadeLANDnephilim

Source: curtain-call-bestiary

Perception +21; darkvision
Languages common, diabolic, necril
Skills acrobatics +22, athletics +18, deception +20, intimidation +20, society +18, stealth +22, thievery +22, Vyre Lore +20
Str
+1
Dex
+5
Con
+1
Int
+2
Wis
+4
Cha
+3
Items Light Pick, Shuriken (10), Leather Armor
AC 31 Fort +18 Ref +22 Will +21
HP 180
Speed 25 feet

Offense

Melee Light Pick (agile, fatal-d8, magical) +23, Damage 2d4+11 piercing
Ranged Shuriken (agile, monk, reload-0, thrown-20) +22, Damage 1d4+7 piercing

Abilities

Evasion — When a Graverobber rolls a success on a Reflex save, they get a critical success instead.
Deft Pick — A Graverobber adds their Dexterity modifier to damage rolls with a light pick instead of their Strength modifier, and on a critical hit, they inflict an additional 4 damage.
Sneak Attack — A Graverobber deals an extra 2d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDAn Anvil commands enemy attention from the front while the Flanker circles for Sneak Attack from the flank.
WeaverLANDA Weaver separates clustered foes so the Flanker can isolate a target for precision damage without overextending.

PUNISHES

✖ poor positioning✖ area effect reliance✖ low Perception
Two Flankers without a durable partner must expose themselves to gain off-guard positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #204: Stage Fright.

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