Gray Gardener Enforcer
Creature 17 (rare) — human, humanoid, mortic
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDhumanoidmortic
Source: night-of-the-gray-death-bestiary (Pre-Remaster)
Perception +28; darkvision
Languages common, necril
Skills athletics +34, intimidation +31, medicine +30, society +30, stealth +30
Str
+7
Dex
+3
Con
+5
Int
+3
Wis
+5
Cha
+4
Items Spiked Chain, Studded Leather Armor, Executioner's Hood
AC 39
Fort +26
Ref +27
Will +30
HP 350 (void healing)
Weaknesses slashing 15
Speed 25 feet
Offense
Melee Spiked Chain (disarm, trip) +35, Damage 3d8+13 slashing plus 2d8 bleed plus Grab
Melee Fist (agile, unarmed) +33, Damage 3d8+13 bludgeoning
Abilities
Anonymity — The Gray Gardener enforcer has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.
Consecration Vulnerability — A Gray Gardener enforcer in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Gardener's Resolve —
Nourishing Feast — The Gray Gardener enforcer spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the Gray Gardener enforcer appears to be a pale, bloated human. They have an automatic result of 32 on Deception checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function.
Rotting Flesh — Any creature that hits the Gray Gardener enforcer with an unarmed attack, tries to Grapple them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 36 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Chain Garotte — The Gray Gardener enforcer's spiked chain Strike deals 2d8 bleed, and they can use it to Grab up to two foes. The enforcer can still attack with their spiked chain if they Grab one creature, but not when they Grab two.
Death Gasp (divine) — The Gray Gardener enforcer draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The Gray Gardener enforcer gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the Gray Gardener is currently suffering from are suspended but take effect again once they take a breath. Death Gasp lasts as long as the Gray Gardener enforcer holds their breath.
Greater Constrict — 3d8+7 slashing, DC 38 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Grab —
WORKS WELL WITH
CrasherLANDA crasher deals area damage to clustered enemies while the anvil locks individual targets in chain garottes removing them from the engagement.
ShadeLANDA shade creates diversions and flanks while the anvil holds enemies pinned in constrict and bleed pressure.
PUNISHES
✖ unarmed attacks✖ grappling✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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