Great Cyclops
Creature 12 (uncommon) — giant, humanoid, mutant
AnvilCrasherLANDgianthumanoidmutant
Gigantic loners, the great cyclopes are their lesser kin writ large. They're stronger and more violent, but their uncontrolled vision of possible futures has driven them beyond reason. They see every moment as a potential storm of uncontrollable fury and, out of a desperate desire for peace, quiet, and an end to their hunger, lash out at any who come near. Wise creatures avoid great cyclopes at all cost. It's fortunate for humanoids that great cyclopes prefer to dwell far from settlements. Deba
Source: pathfinder-monster-core
Perception +22; low-light-vision
Languages common, cyclops, jotun
Skills Any One Lore +18, athletics +25, survival +22
Str
+7
Dex
+1
Con
+6
Int
-2
Wis
+4
Cha
-1
Items Greatclub, Hide Armor
AC 32
Fort +25
Ref +19
Will +22
HP 235
Speed 40 feet
Offense
Melee Greatclub (backswing, reach-15, shove) +25, Damage 3d10+13 bludgeoning
Melee Horn (reach-15, unarmed) +25, Damage 2d10+13 piercing
Melee Fist (agile, reach-15, unarmed) +25, Damage 3d4+13 bludgeoning
Ranged Rock (brutal) +23, range increment 120 feet, Damage 4d6+7 bludgeoning
Abilities
Ferocity —
Flash of Brutality (fortune, occult) — Frequency once per day, and recharges when the great cyclops uses Ferocity.
Trigger The great cyclops succeeds at an attack roll.
Effect The attack becomes a critical success.
Trigger The great cyclops succeeds at an attack roll.
Effect The attack becomes a critical success.
Powerful Charge — The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
WORKS WELL WITH
SniperLANDRanged damage keeps chipping away at the cyclops while its Ferocity lets it shrug off what would otherwise be a finishing blow.
SnareLANDControl that slows escaping targets sets up the extra reach on the cyclops's Powerful Charge for a decisive follow-up.
ShadeLANDA stealthy partner can pick off backline targets while the cyclops's reach and Ferocity keep the front line occupied.
PUNISHES
✖ focus-fire assumptions✖ clumping✖ melee reliance
Pairing with another reach-heavy Anvil crowds the same melee space without adding a distinct threat axis.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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