← Bestiary index

Guloval

Creature 12 (uncommon) — agathion, celestial, holy

Pre-Remaster content. May include legacy alignment.

MenderAnvilLANDSUBTERRANEANagathioncelestial

Agathions are born from petitioners who achieved enlightenment in life or after death and received Nirvana's blessing. A guloval is small in stature but fierce, appearing as an anthropomorphic wolverine with gray and black fur, a white strip down the snout, and fearsome digging claws that can be easily used as weapons. A guloval's core value is aggressive protection, and as such, they are one of the most militant of the normally peaceful agathions. A guloval attacks with a frightening ferocity

Source: blood-lords-bestiary (Pre-Remaster)

Perception +23; darkvision
Languages common, diabolic, draconic, empyrean; speak with animals
Skills athletics +25, intimidation +21, nature +23, Nirvana Lore +22, survival +23
Str
+7
Dex
+4
Con
+5
Int
+4
Wis
+5
Cha
+3
AC 32 Fort +22 Ref +21 Will +24 +1 status bonus to all saves vs. magic
HP 250
Weaknesses unholy 10
Speed 25 feet, burrow 20 feet

Offense

Melee Jaws (holy, magical, unarmed) +25, Damage 3d8+13 piercing plus 1d6 spirit
Melee Claw (agile, holy, magical, unarmed) +25, Damage 3d4+13 slashing plus 1d6 spirit

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Interposition
Righteous Wound — When a guloval critically hits an evil creature with any melee Strike, the evil creature becomes Frightened 1. If that evil creature has damaged one of the guloval's wards within the last round, it's instead Frightened 2.
Shield Ward — The guloval enhances the magical link with their ward, granting that creature a +1 status bonus to its Armor Class and saving throws until the start of the guloval's next turn.
Wolverine's Protection — The guloval selects a single willing ally within 30 feet as their ward; that ally can't already be the ward of another guloval. Once an ally becomes a ward, a magical link forms between the guloval and the ward, and as long as they are on the same plane and both are alive, the guloval knows the ward's direction from them, distance from them, and any conditions affecting them. A guloval can maintain this link with up to 4 wards-if they select a fifth, one of the previous wards (chosen by the guloval) loses the link and is no longer a ward.
Divine Innate Spells DC 32, attack +24
6th Righteous Might
5th Blink Charge, Breath of Life
4th Divine Wrath, Remove Curse
3rd Circle of Protection, Remove Disease
2nd Remove Fear, Shield Other, Speak with Animals (Constant)

WORKS WELL WITH

AnvilLAND / SUBTERRANEANTwo durable bodies on the front line let the Guloval ward one and use Interposition freely while both absorb enemy attention.
CrasherLAND / SUBTERRANEANThe Crasher can push aggressively behind enemy lines while Shield Ward and Interposition keep it from being punished for overextension.
SniperLAND / SUBTERRANEANA ranged Sniper gains significant durability from Shield Ward and is protected by Interposition when enemies close in.

PUNISHES

✖ focus fire
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #183: Field of Maidens.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Guloval in the encounter builder — free, no install.

Open in PathfinderGM →