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Gumiho

Creature 17 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDfey

Gumihos are legendary nine-tailed fox creatures who, when disguised in humanoid form, use charm and guile to lure prey deep into the forest before revealing their true form and striking. The green-eyed canids use brutally sharp fangs to tear out their victim's throat and feast on their liver. Those few who survive a gumiho's trap recall the canid's eerie green eyes as well as a strange marble amulet warn around the monster's neck. Old stories claim that a fox transforms into a gumiho once it ha

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +29; darkvision, scent (imprecise) 60 feet
Languages common, fey
Skills acrobatics +30, deception +33, diplomacy +33, society +28, stealth +30
Str
+4
Dex
+8
Con
+5
Int
+6
Wis
+6
Cha
+9
Items Fox Marble
AC 39 Fort +26 Ref +32 Will +29
HP 310
Weaknesses cold-iron 15
Speed 40 feet

Offense

Melee Claw (agile, finesse, unarmed) +31, Damage 3d8+18 slashing
Melee Jaws (finesse, unarmed) +31, Damage 3d12+18 piercing

Abilities

Guileful Charm (emotion, incapacitation, mental, occult) — Any creature that converses with a gumiho must attempt a DC 35 Will save. The creature then becomes temporarily immune for 24 hours.

Critical Success The target is unaffected but knows the gumiho tried to charm it.

Success The target is unaffected.

Failure The target is affected by the failure effects of 4th-rank Charm.

Critical Failure The target is affected by the failure effects of Dominate.
Charm Immunity
Change Shape (concentrate, occult, polymorph) — The gumiho changes into humanoid or fox shape. Their humanoid shape has a specific, persistent appearance but their true form is their fox shape. In humanoid shape, the gumiho uses their original size, loses their jaws strike but retains their claws strike, and their Speed is reduced to 25 feet. A gumiho is never able to completely conceal one of their nine tails through this transformation.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Snapping Critical
Occult Spontaneous Spells DC 38, attack +30
9th Power Word Kill
8th Disappearance, Power Word Stun
7th Project Image, Warp Mind
6th Dominate, Repulsion
5th Subconscious Suggestion
4th Charm, Invisibility, Sleep
3rd Enthrall
Cantrips (9th) Dancing Lights, Daze

WORKS WELL WITH

AnvilLANDAn anvil holds attention frontally while the gumiho flanks from an alternate shape.
WeaverLANDA weaver's area denial creates chaos the gumiho exploits with Guileful Charm.
MenderLANDA mender offsets the gumiho's cold iron weakness with ongoing healing support.

PUNISHES

✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #168: King of the Mountain.

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