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Halbrux Far-sight

Creature 11 (unique) — giant, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherMenderLANDgiant

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +21; low-light-vision
Languages common, cyclops, jotun
Skills athletics +22, crafting +22, Fortune-Telling Lore +22, Ghol-Gan Lore +24, intimidation +22, occultism +22, religion +21, survival +19
Str
+7
Dex
+0
Con
+2
Int
+7
Wis
+2
Cha
+5
Items Greatclub, Manacles (Average) (4)
AC 30 Fort +23 Ref +17 Will +21
HP 195
Speed 30 feet

Offense

Melee Greatclub (backswing, magical, shove) +24, Damage 2d10+9 bludgeoning

Abilities

Flash of History (fortune, occult) — Frequency three times per day

Trigger Halbrux is about to attempt a skill check

Effect Halbrux peers into lore of the past and increases the level of success by one step (for example, a success becomes a critical success).
Resolve — When Halbrux rolls a success on a Will save, she gets a critical success instead.
Curse of Torrential Knowledge — When halbrux uses her revelation spells, her mind fills with a flood of disorienting information.

The first time Halbrux casts one of her revelation spells in a day, she takes a -4 penalty to initiative rolls until the next time she makes her daily preparations.

The second time Halbrux casts one of her revelation spells in a day, she is also Off-Guard until the next time she makes her daily preparations.
Predictive Blows (concentrate, occult, visual) — On a success, Halbrux's melee Strikes deal an additional 4d6 precision damage (6d6 precision damage on a critical success) to the creature until the end of Halbrux's turn.
Quickened CastingFrequency once per day

Effect If Halbrux's next action is to cast a cantrip or a 4th-rank or lower spell, reduce the number of actions to cast it by 1 (minimum of 1 action).
Steady Spellcasting — If a reaction would disrupt Halbrux's spellcasting action, she attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Divine Spontaneous Spells DC 30, attack +22
6th True Seeing
5th Flame Strike
4th Freedom of Movement, Globe of Invulnerability, Outcast's Curse, Read Omens, Stoneskin
3rd Blindness, Haste, Heroism, Neutralize Poison, Vampiric Touch, Wanderer's Guide
2nd Augury, Continual Flame, Death Knell
1st Create Water, Harm, Heal, Heal, Purify Food and Drink, Ray of Enfeeblement, Sanctuary
Cantrips (6th) Daze, Detect Magic, Light, Prestidigitation, Read Aura, Shield
Divine Focus Spells DC 30, attack +22; 3 Focus Points
2nd Vision of Weakness
1st Brain Drain, Scholarly Recollection

WORKS WELL WITH

FlankerLANDFlanker harries targets Halbrux shoves away, keeping pressure on displaced foes.
WeaverLANDWeaver slows or immobilizes enemies so Halbrux lands Predictive Blows reliably.
AnvilLANDAnvil holds the front line while Halbrux shoves and flanks from a secondary angle.

PUNISHES

✖ Will targeting✖ formation stability
Stacking Crashers leaves no one managing the fight's tempo.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #171: Hurricane's Howl.

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