Harmona
Creature 11 (uncommon) — fey
Pre-Remaster content. May include legacy alignment.
WeaverLANDAERIALfeysonic
Catching a glimpse of a harmona is said to be lucky. Flying quickly, observing and scouting new areas, these brightly colored avian fey are all but hidden to the eye. A soft buzz accompanies them, discernible only to creatures with particularly keen hearing. Intelligent and curious, these tiny fey birds freely roam the First World, accompanying high-ranking fey creatures such as queens or their courts. In turn, companions who treat a harmona with respect for their knowledge and skill benefit fr
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +24; low-light-vision
Languages fey
Skills acrobatics +23, arcana +20, diplomacy +22, nature +24, performance +22, stealth +23
Str
+0
Dex
+6
Con
+3
Int
+5
Wis
+7
Cha
+5
AC 30
Fort +18
Ref +21
Will +24
HP 190
Immunities sonic
Weaknesses cold-iron 10
Speed 10 feet, fly 60 feet
Offense
Melee Beak (finesse, magical, unarmed) +23, Damage 2d6 + 6 piercing plus 2d6 sonic
Ranged Sonic Pulse (magical, sonic) +23, range 60 feet, Damage 2d12 + 6 sonic plus Push
Abilities
Flit Back —
Concussive Blow (primal, sonic) — The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 30 Fortitude save or become Stunned 1 (Stunned 2 on a critical failure).
After this Strike, the harmona can Fly up to half their fly Speed.
After this Strike, the harmona can Fly up to half their fly Speed.
Subsonic Pulse (primal) — The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies.
Each creature in a 15-foot emanation must succeed at a DC 30 Fortitude save or take 6d6 sonic damage. A creature that fails its save is knocked Prone from the shaking ground.
Each creature in a 15-foot emanation must succeed at a DC 30 Fortitude save or take 6d6 sonic damage. A creature that fails its save is knocked Prone from the shaking ground.
Ultrasonic Thrust (primal, sonic) — The harmona beats their wings skyward, creating a spiraling vibration. Each creature in a 30-foot cone must attempt a DC 30 Reflex save as the high-frequency blast flings them up and away.
Critical Success The creature is unaffected.
Success The creature is pushed 5 feet away and knocked off balance, becoming Off-Guard until the start of their next turn.
Failure Sonic waves fling the creature 15 feet back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands Prone.
Critical Failure As failure, but the creature is flung 30 feet and takes double damage.
Critical Success The creature is unaffected.
Success The creature is pushed 5 feet away and knocked off balance, becoming Off-Guard until the start of their next turn.
Failure Sonic waves fling the creature 15 feet back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands Prone.
Critical Failure As failure, but the creature is flung 30 feet and takes double damage.
Push —
Primal Innate Spells DC 30, attack +22
Cantrips Detect Magic
WORKS WELL WITH
AnvilLAND / AERIALTempo — Anvil capitalizes on prone and stunned enemies while Harmona controls engagement range from above.
SniperLAND / AERIALPositioning — Sniper fires safely from range while Harmona's forced movement and stuns prevent enemies from closing the distance.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Harmona in the encounter builder — free, no install.
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