Headless Xulgath
Creature 11 (unique) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDxulgath
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +20; motion sense
Languages draconic, sakvroth; (can't speak any language)
Skills athletics +23, intimidation +21, survival +21
Str
+7
Dex
+3
Con
+5
Int
+0
Wis
+3
Cha
+3
AC 29
Fort +24
Ref +20
Will +22
HP 195
Speed 20 feet
Offense
Melee Claw (agile, reach-15, unarmed) +22, Damage 2d8+13 slashing plus Grab
Abilities
Motion Sense — The headless xulgath can sense nearby motion through vibrations and air movement
Attack of Opportunity —
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 29 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Choke Slam — Frequency once per round
Requirements The headless xulgath has a creature Grabbed
Effect The headless xulgath slams the creature against a nearby surface. The creature takes 6d6+6 bludgeoning damage and must attempt a DC 30 Fortitude save.
Critical Success The creature is no longer grabbed.
Failure The creature is Slowed 1 for 1 round.
Critical Failure The creature is Stunned for 1 round.
Requirements The headless xulgath has a creature Grabbed
Effect The headless xulgath slams the creature against a nearby surface. The creature takes 6d6+6 bludgeoning damage and must attempt a DC 30 Fortitude save.
Critical Success The creature is no longer grabbed.
Failure The creature is Slowed 1 for 1 round.
Critical Failure The creature is Stunned for 1 round.
Furious Claws (attack) — The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.
Grab —
WORKS WELL WITH
SniperLANDAn Anvil's Grab and debilitating aura immobilize and weaken enemies, letting a Sniper resolve the positioning tension with stationary targeting.
WeaverLANDA Weaver can funnel enemies into the Anvil's reach and debilitating aura, resolving the positioning tension.
ShadeLANDA Shade's debuffs stack with conditions from the Anvil's aura, doubling the action-economy pressure on enemies.
PUNISHES
✖ clumping✖ low Fortitude✖ mobility
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Headless Xulgath in the encounter builder — free, no install.
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