High Roller
Creature 11 — human, humanoid
FlankerLANDhuman
Those with a particular mastery over luck can make a living through games of chance as professional gamblers. These lone wolves have an aura of mystery, bravado, and swagger.
Source: pathfinder-npc-core
Perception +22; (+26 for Sense Motive)
Languages common
Skills deception +24, Games Lore +26, intimidation +22, society +21, thievery +22
Str
+1
Dex
+5
Con
+0
Int
+2
Wis
+3
Cha
+5
Items Rapier, Playing Cards (54-Card Deck), Predictable Silver Piece
AC 30
Fort +17
Ref +24
Will +22
HP 150
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse, magical) +23, Damage 2d6+11 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +22, Damage 1d4+11 bludgeoning
Melee Card (agile, finesse) +23, Damage 2d4+11 slashing
Ranged Card (agile, thrown-20) +23, Damage 2d4+11 slashing
Abilities
Gaming Arsenal — The high roller treats all game tools—such as cards (used in the stat block's Strike entries), dice, coins, and gambling tokens—as melee weapons with a d4 damage die and the agile, finesse and thrown 20 feet traits. The high roller gets a +1 item bonus to attack rolls with them and deals two damage dice. The damage type depends on the item and is determined by the GM.
+4 to Sense Motive —
Tip the Scales (divine, fortune) —
Lucky Momentum —
Royal Flush Flurry — Frequency once per hour
Requirements The high roller has at least 16 cards in one hand
Effect The high roller unleashes the cards in a 30-foot cone, dealing 16d4 slashing damage to all creatures in the area with a DC 30 Reflex save. This ability expends the full deck of cards held.
Requirements The high roller has at least 16 cards in one hand
Effect The high roller unleashes the cards in a 30-foot cone, dealing 16d4 slashing damage to all creatures in the area with a DC 30 Reflex save. This ability expends the full deck of cards held.
WORKS WELL WITH
AnvilLANDHolds enemies in place for the high roller to flank and deliver Royal Flush Flurry against grouped targets.
WeaverLANDSets up enemy positioning for flanking and cone burst from the high roller.
MenderLANDKeeps the moderate-HP high roller healthy as it commits to melee flanking positions.
PUNISHES
✖ clumping✖ melee reliance✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run High Roller in the encounter builder — free, no install.
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