Hill Giant Butcher
Creature 14 (rare) — earth, giant, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDgiantearth
Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a
Source: kingmaker-bestiary (Pre-Remaster)
Perception +25; low-light-vision
Languages common, jotun
Skills athletics +28, intimidation +24, survival +25
Str
+8
Dex
+4
Con
+5
Int
-2
Wis
+5
Cha
+0
Items Battle Axe, Hatchet, Hide Armor, Sack for Holding Rocks
AC 36
Fort +28
Ref +23
Will +26
HP 260
Speed 35 feet
Offense
Melee Battle Axe (magical, reach-10, sweep) +30, Damage 2d8+16 slashing
Ranged Hatchet (agile, magical, reach-10, sweep, thrown-10) +30, Damage 2d6+16 slashing
Ranged Hatchet (agile, magical, reach-10, sweep, thrown-10) +30, Damage 2d6+16 slashing
Ranged Rock (brutal) +26, range increment 120 feet, Damage 3d4+16 bludgeoning plus Rock
Abilities
Catch Rock —
Menace Prey (concentrate) — The hill giant butcher designates up to two creatures they can see and hear, or one they're Tracking, as their prey. The hill giant butcher gains a +2 circumstance bonus to Perception checks to Seek the prey and to Intimidation checks to Demoralize the prey. This effect lasts until the hill giant butcher uses Menace Prey again.
Sneak Attack — The hill giant butcher deals an extra 2d6 precision damage to Off-Guard creatures.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Twin Butchery — Frequency once per round;
Requirement the hill giant butcher is wielding two melee weapons, each in a different hand
Effect The hill giant butcher uses both of its axes against a single target. It makes two Strikes against its menaced prey, one with each of the required weapons. If both hit the same menaced prey, combine their damage for the purpose of its resistances and weaknesses. In addition, if both Strikes hit, the menaced prey is Off-Guard until the start of the hill giant butcher's next turn. Apply the hill giant butcher's multiple attack penalty normally.
Requirement the hill giant butcher is wielding two melee weapons, each in a different hand
Effect The hill giant butcher uses both of its axes against a single target. It makes two Strikes against its menaced prey, one with each of the required weapons. If both hit the same menaced prey, combine their damage for the purpose of its resistances and weaknesses. In addition, if both Strikes hit, the menaced prey is Off-Guard until the start of the hill giant butcher's next turn. Apply the hill giant butcher's multiple attack penalty normally.
Wide Swing — The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.
This counts as two attacks for the hill giant's multiple attack penalty.
This counts as two attacks for the hill giant's multiple attack penalty.
Primal Innate Spells DC 31, attack +23
2nd Barkskin, Entangle
1st Longstrider
WORKS WELL WITH
AnvilLANDanchors enemy attention while this creature maneuvers into flanking position for Sneak Attack
ShadeLANDcreates off-guard conditions that enable precision damage from Sneak Attack
PUNISHES
✖ clumping✖ ranged reliance
stacking Crashers dilutes flanking opportunities for Sneak Attack
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hill Giant Butcher in the encounter builder — free, no install.
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