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Hillstomper

Creature 12 (unique) — animal

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDanimal

Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many r

Source: kingmaker-bestiary (Pre-Remaster)

Perception +21; low-light-vision, scent (imprecise) 30 feet
Languages common
Skills athletics +25, diplomacy +19, intimidation +19, survival +21
Str
+8
Dex
+1
Con
+5
Int
+2
Wis
+2
Cha
+2
AC 31 Fort +22 Ref +16 Will +21 +2 status to all saves vs. cold
HP 200
Speed 45 feet

Offense

Melee Tusk (reach-15, unarmed) +24, Damage 3d8+14 piercing
Melee Trunk (reach-15) +24, Damage 1d4 bludgeoning plus Grabbing Trunk
Melee Foot (reach-10, unarmed) +24, Damage 2d10+14 bludgeoning

Abilities

+2 Status to All Saves vs. Cold
Cold Adaptation — The mammoth reduces the effects it suffers from cold environments by one step.
Dual Tusks — The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Trample — Large or smaller, foot, DC 30 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grabbing Trunk — A Medium or smaller creature hit by the mammoth's trunk is Grabbed. If the mammoth moves, it can bring the Grabbed creature along with it.

WORKS WELL WITH

WeaverLANDWeaver debuffs reduce enemy Reflex saves against Trample for more reliable area damage.
SniperLANDSniper fires safely from range while this creature occupies the entire front line with massive reach.
FlankerLANDFlanker uses the massive reach and grab to set up flanking positions on controlled targets.

PUNISHES

✖ clumping✖ standing still✖ melee approach
multiple crashers compete for trample lanes and front-line space
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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