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Horned Dragon (Adult, Spellcaster)

Creature 12 — amphibious, dragon, primal

CrasherSnareLANDAERIALAQUATICdragonprimalpoison

The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative

Source: pathfinder-monster-core

Perception +22; darkvision, scent (imprecise) 60 feet
Languages common, draconic, elven, fey
Skills acrobatics +19, arcana +22, athletics +24, deception +19, diplomacy +23, Forest Lore +22, intimidation +23, nature +20, occultism +24, society +22, stealth +21
Str
+6
Dex
+3
Con
+3
Int
+4
Wis
+4
Cha
+5
AC 34 Fort +20 Ref +22 Will +23 +1 status to all saves vs. primal
HP 215
Immunities paralyzed, poison, sleep
Speed 40 feet, fly 160 feet, swim 40 feet (forest passage, trackless journey)

Offense

Melee Jaws (magical, poison, reach-15, unarmed) +26, Damage 3d10+12 piercing plus 3d4 poison
Melee Claw (agile, magical, reach-10, unarmed) +26, Damage 3d8+12 slashing
Melee Tail (magical, reach-20) +24, Damage 3d8+10 bludgeoning
Melee Horn (magical, reach-15, unarmed) +24, Damage 2d8+10 piercing

Abilities

+1 Status to All Saves vs. Primal
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 31 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Twisting Tail
Forest Passage — The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Impaling Charge
Poison Breath (poison, primal) — The dragon breathes a toxic cloud that deals 13d6 poison damage in a 50-foot cone (DC 31 Fortitude save).

They can't use Poison Breath again for 1d4 rounds.
Trackless Journey — The horned dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.
Primal Prepared Spells DC 33, attack +26
5th Toxic Cloud
4th Hydraulic Torrent, Mountain Resilience, Unfettered Movement
3rd Slow, Veil of Privacy (×2), Wall of Thorns
2nd Dispel Magic (×2), Humanoid Form, One with Plants, Sound Body
1st Gust of Wind, Vanishing Tracks, Ventriloquism
Cantrips (5th) Detect Magic, Know the Way, Light, Read Aura, Tangle Vine
Primal Innate Spells DC 32, attack +24
4th Suggestion
2nd Entangling Flora (×2)
1st Charm (At Will)

WORKS WELL WITH

FlankerLAND / AERIALA mobile striker can exploit targets this dragon's aura has already left Frightened and reluctant to hold the line.
WeaverLAND / AERIALA caster's save-based spells land more reliably against foes already weakened by the poison breath's Fortitude drain.

PUNISHES

✖ low Will✖ clumping✖ low Fortitude
Do not pair with another heavy melee bruiser; the encounter's action economy is already dominated by this dragon's multi-attack.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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